• MudMan@fedia.io
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        15 days ago

        FromSoft had enough money to make 200 hours of content but apparently couldn’t figure out 60fps on a 4090. Delivering!

        Elden Ring is pretty good, though, don’t let me crap on it. I just wish they’d hire the Bluepoint guys that did the Demon’s Souls remake to handle their systems and engine work and just build content on top of that because, man.

        • xep@fedia.io
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          15 days ago

          It’s almost like every game studio has their own strengths and weaknesses? Crazy.

          • MudMan@fedia.io
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            15 days ago

            Hey, I’m on board with that idea 100%, but then you can’t complain online about “Western AAA under-delivering”. That’s just “the studio’s own strengths and weaknesses”. Can’t eat your cake and have it, too.

              • MudMan@fedia.io
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                14 days ago

                It’s an awkward phrase in either version, but when I first encountered the original it was an immediate “Oh, so that’s what it’s supposed to mean” moment, so now I default to that. If people were shamed into abandoning “couldn’t care less” we can make this happen.

                My pendantry is either a sneaky precision strike or a carpet bombing, no half measures.

                • sugar_in_your_tea@sh.itjust.works
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                  14 days ago

                  shamed into abandoning “couldn’t care less”

                  Um, isn’t that the correct form? If you couldn’t care less, then you care the absolute minimum amount.

                  • MudMan@fedia.io
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                    14 days ago

                    Hah. I’ve internalized it so much I couldn’t even bring myself to write it the other way on purpose. I’m not even editing that :D

          • boletus@sh.itjust.works
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            15 days ago

            Game studios aren’t individual people it’s hundreds of individuals working together to make a game. There’s no excuse for elden ring to be so laggy, there is most definitely some management decisions pushing back performance upgrades to the engine.

            • mnemonicmonkeys@sh.itjust.works
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              14 days ago

              Game studios aren’t individual people it’s hundreds of individuals

              *Some

              Don’t forget that there’s many indie studios that are a handful of people. Seas of Stars only had 20-30 people on staff IIRC

        • Blackmist@feddit.uk
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          14 days ago

          The original Dark Souls on PC was practically unplayable. Was completely saved by a single modder.

          • ddplf@szmer.info
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            14 days ago

            And fans are ridiculously mad that original DS1 was revoked and replaced by the Remaster when it was released on Steam.

            • Blackmist@feddit.uk
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              14 days ago

              I vaguely remember that, and I think that was more because the original was frequently available for under $5 while the remaster went up at full whack.

              Once DSFix was installed, there wasn’t actually a massive difference between the original and the remaster, but still nice that you don’t have to download some random-ass software in order to play at more than 720p and 30fps…

        • SaharaMaleikuhm@feddit.org
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          14 days ago

          Ehh, I take a bad performing PC version over a good performing PS5 version. Give me the Demons Souls remake on PC, so I can judge Bluepoint myself. I’m not gonna buy some weird console.

          • MudMan@fedia.io
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            14 days ago

            Consoles serve their purpose for hassle-free gaming at some cost and lower performance.

            But me personally? Yeah, I default to PC as well in most cases. I’d definitely take that Demon’s Souls PC port, right alongside Bloodborne, and I’m not even into Soulslikes that much.

        • lightnsfw@reddthat.com
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          14 days ago

          Benefits of having shitty eyeballs I suppose is that I can’t tell what fps my games are running at anyway.

          • MudMan@fedia.io
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            14 days ago

            Hey, that’s all good. Then you don’t need a current-gen GPU that costs over a grand, you’re all set with a cheaper PC or a console. That’s a perfectly valid use case.

            People do care, though, and it certainly matters when you’re giving people crap for “underdelivering”.

    • jonne@infosec.pub
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      15 days ago

      They probably bought into the propaganda that all of Europe is overrun by Muslims.

    • kartoffelsaft@programming.dev
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      14 days ago

      Usually whan people make this argument with BG3 as evidence it comes with the implicit assumption that Larian is a AA developer, not a AAA one. I haven’t done enough research on what constitutes AAA vs AA and where Larian fits in that so I don’t know if that’s reasonable, but that’s the argument.

      • Blackmist@feddit.uk
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        14 days ago

        I’m not really sure on which planet they think Larian is a AA developer. BG3 was certainly north of $100 million to make, and had like 300 people working on it.

        Ubisoft recently coined AAAA games in order to justify price rises on their latest mediocre drivel, and the only games I’ve seen that deserve the term AAAA are BG3 and Red Dead Redemption 2.

        To me, that’s a product where absolutely no compromise has been made.

        • djsoren19@yiffit.net
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          14 days ago

          because Larion was 100% a AA developer before BG3 came out, and it’s hard to justify changing their place in the industry based solely on the success of their breakout game. It’s also important to remember that Wizards of the Coast were major bankrollers of the project, it wasn’t solely Larion. Larion is independent again, and I imagine their next project will be closer to the quality of Divinity 2 (still an incredible game btw) than BG3.