• MudMan@fedia.io
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    15 days ago

    FromSoft had enough money to make 200 hours of content but apparently couldn’t figure out 60fps on a 4090. Delivering!

    Elden Ring is pretty good, though, don’t let me crap on it. I just wish they’d hire the Bluepoint guys that did the Demon’s Souls remake to handle their systems and engine work and just build content on top of that because, man.

    • xep@fedia.io
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      15 days ago

      It’s almost like every game studio has their own strengths and weaknesses? Crazy.

      • MudMan@fedia.io
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        15 days ago

        Hey, I’m on board with that idea 100%, but then you can’t complain online about “Western AAA under-delivering”. That’s just “the studio’s own strengths and weaknesses”. Can’t eat your cake and have it, too.

          • MudMan@fedia.io
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            14 days ago

            It’s an awkward phrase in either version, but when I first encountered the original it was an immediate “Oh, so that’s what it’s supposed to mean” moment, so now I default to that. If people were shamed into abandoning “couldn’t care less” we can make this happen.

            My pendantry is either a sneaky precision strike or a carpet bombing, no half measures.

      • boletus@sh.itjust.works
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        14 days ago

        Game studios aren’t individual people it’s hundreds of individuals working together to make a game. There’s no excuse for elden ring to be so laggy, there is most definitely some management decisions pushing back performance upgrades to the engine.

        • mnemonicmonkeys@sh.itjust.works
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          14 days ago

          Game studios aren’t individual people it’s hundreds of individuals

          *Some

          Don’t forget that there’s many indie studios that are a handful of people. Seas of Stars only had 20-30 people on staff IIRC

    • Blackmist@feddit.uk
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      14 days ago

      The original Dark Souls on PC was practically unplayable. Was completely saved by a single modder.

      • ddplf@szmer.info
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        14 days ago

        And fans are ridiculously mad that original DS1 was revoked and replaced by the Remaster when it was released on Steam.

        • Blackmist@feddit.uk
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          14 days ago

          I vaguely remember that, and I think that was more because the original was frequently available for under $5 while the remaster went up at full whack.

          Once DSFix was installed, there wasn’t actually a massive difference between the original and the remaster, but still nice that you don’t have to download some random-ass software in order to play at more than 720p and 30fps…

    • SaharaMaleikuhm@feddit.org
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      14 days ago

      Ehh, I take a bad performing PC version over a good performing PS5 version. Give me the Demons Souls remake on PC, so I can judge Bluepoint myself. I’m not gonna buy some weird console.

      • MudMan@fedia.io
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        14 days ago

        Consoles serve their purpose for hassle-free gaming at some cost and lower performance.

        But me personally? Yeah, I default to PC as well in most cases. I’d definitely take that Demon’s Souls PC port, right alongside Bloodborne, and I’m not even into Soulslikes that much.

    • lightnsfw@reddthat.com
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      14 days ago

      Benefits of having shitty eyeballs I suppose is that I can’t tell what fps my games are running at anyway.

      • MudMan@fedia.io
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        14 days ago

        Hey, that’s all good. Then you don’t need a current-gen GPU that costs over a grand, you’re all set with a cheaper PC or a console. That’s a perfectly valid use case.

        People do care, though, and it certainly matters when you’re giving people crap for “underdelivering”.