• xep@fedia.io
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    15 days ago

    It’s almost like every game studio has their own strengths and weaknesses? Crazy.

    • MudMan@fedia.io
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      15 days ago

      Hey, I’m on board with that idea 100%, but then you can’t complain online about “Western AAA under-delivering”. That’s just “the studio’s own strengths and weaknesses”. Can’t eat your cake and have it, too.

        • MudMan@fedia.io
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          14 days ago

          It’s an awkward phrase in either version, but when I first encountered the original it was an immediate “Oh, so that’s what it’s supposed to mean” moment, so now I default to that. If people were shamed into abandoning “couldn’t care less” we can make this happen.

          My pendantry is either a sneaky precision strike or a carpet bombing, no half measures.

    • boletus@sh.itjust.works
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      15 days ago

      Game studios aren’t individual people it’s hundreds of individuals working together to make a game. There’s no excuse for elden ring to be so laggy, there is most definitely some management decisions pushing back performance upgrades to the engine.

      • mnemonicmonkeys@sh.itjust.works
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        14 days ago

        Game studios aren’t individual people it’s hundreds of individuals

        *Some

        Don’t forget that there’s many indie studios that are a handful of people. Seas of Stars only had 20-30 people on staff IIRC