Hey, I’m on board with that idea 100%, but then you can’t complain online about “Western AAA under-delivering”. That’s just “the studio’s own strengths and weaknesses”. Can’t eat your cake and have it, too.
It’s an awkward phrase in either version, but when I first encountered the original it was an immediate “Oh, so that’s what it’s supposed to mean” moment, so now I default to that. If people were shamed into abandoning “couldn’t care less” we can make this happen.
My pendantry is either a sneaky precision strike or a carpet bombing, no half measures.
Game studios aren’t individual people it’s hundreds of individuals working together to make a game. There’s no excuse for elden ring to be so laggy, there is most definitely some management decisions pushing back performance upgrades to the engine.
It’s almost like every game studio has their own strengths and weaknesses? Crazy.
Hey, I’m on board with that idea 100%, but then you can’t complain online about “Western AAA under-delivering”. That’s just “the studio’s own strengths and weaknesses”. Can’t eat your cake and have it, too.
I’m upvoting just for the proper version of the phrase
It’s an awkward phrase in either version, but when I first encountered the original it was an immediate “Oh, so that’s what it’s supposed to mean” moment, so now I default to that. If people were shamed into abandoning “couldn’t care less” we can make this happen.
My pendantry is either a sneaky precision strike or a carpet bombing, no half measures.
Um, isn’t that the correct form? If you couldn’t care less, then you care the absolute minimum amount.
Hah. I’ve internalized it so much I couldn’t even bring myself to write it the other way on purpose. I’m not even editing that :D
Now I’m not sure if you could or couldn’t care less.
But we can complain about AAA studios under delivering.
Game studios aren’t individual people it’s hundreds of individuals working together to make a game. There’s no excuse for elden ring to be so laggy, there is most definitely some management decisions pushing back performance upgrades to the engine.
*Some
Don’t forget that there’s many indie studios that are a handful of people. Seas of Stars only had 20-30 people on staff IIRC