FromSoft had enough money to make 200 hours of content but apparently couldn’t figure out 60fps on a 4090. Delivering!
Elden Ring is pretty good, though, don’t let me crap on it. I just wish they’d hire the Bluepoint guys that did the Demon’s Souls remake to handle their systems and engine work and just build content on top of that because, man.
Hey, I’m on board with that idea 100%, but then you can’t complain online about “Western AAA under-delivering”. That’s just “the studio’s own strengths and weaknesses”. Can’t eat your cake and have it, too.
It’s an awkward phrase in either version, but when I first encountered the original it was an immediate “Oh, so that’s what it’s supposed to mean” moment, so now I default to that. If people were shamed into abandoning “couldn’t care less” we can make this happen.
My pendantry is either a sneaky precision strike or a carpet bombing, no half measures.
Game studios aren’t individual people it’s hundreds of individuals working together to make a game. There’s no excuse for elden ring to be so laggy, there is most definitely some management decisions pushing back performance upgrades to the engine.
I vaguely remember that, and I think that was more because the original was frequently available for under $5 while the remaster went up at full whack.
Once DSFix was installed, there wasn’t actually a massive difference between the original and the remaster, but still nice that you don’t have to download some random-ass software in order to play at more than 720p and 30fps…
Ehh, I take a bad performing PC version over a good performing PS5 version.
Give me the Demons Souls remake on PC, so I can judge Bluepoint myself. I’m not gonna buy some weird console.
Consoles serve their purpose for hassle-free gaming at some cost and lower performance.
But me personally? Yeah, I default to PC as well in most cases. I’d definitely take that Demon’s Souls PC port, right alongside Bloodborne, and I’m not even into Soulslikes that much.
Hey, that’s all good. Then you don’t need a current-gen GPU that costs over a grand, you’re all set with a cheaper PC or a console. That’s a perfectly valid use case.
People do care, though, and it certainly matters when you’re giving people crap for “underdelivering”.
And Japanese AAAs don’t under deliver?
FromSoft had enough money to make 200 hours of content but apparently couldn’t figure out 60fps on a 4090. Delivering!
Elden Ring is pretty good, though, don’t let me crap on it. I just wish they’d hire the Bluepoint guys that did the Demon’s Souls remake to handle their systems and engine work and just build content on top of that because, man.
It’s almost like every game studio has their own strengths and weaknesses? Crazy.
Hey, I’m on board with that idea 100%, but then you can’t complain online about “Western AAA under-delivering”. That’s just “the studio’s own strengths and weaknesses”. Can’t eat your cake and have it, too.
I’m upvoting just for the proper version of the phrase
It’s an awkward phrase in either version, but when I first encountered the original it was an immediate “Oh, so that’s what it’s supposed to mean” moment, so now I default to that. If people were shamed into abandoning “couldn’t care less” we can make this happen.
My pendantry is either a sneaky precision strike or a carpet bombing, no half measures.
Um, isn’t that the correct form? If you couldn’t care less, then you care the absolute minimum amount.
Hah. I’ve internalized it so much I couldn’t even bring myself to write it the other way on purpose. I’m not even editing that :D
Now I’m not sure if you could or couldn’t care less.
But we can complain about AAA studios under delivering.
Game studios aren’t individual people it’s hundreds of individuals working together to make a game. There’s no excuse for elden ring to be so laggy, there is most definitely some management decisions pushing back performance upgrades to the engine.
*Some
Don’t forget that there’s many indie studios that are a handful of people. Seas of Stars only had 20-30 people on staff IIRC
The original Dark Souls on PC was practically unplayable. Was completely saved by a single modder.
And fans are ridiculously mad that original DS1 was revoked and replaced by the Remaster when it was released on Steam.
I vaguely remember that, and I think that was more because the original was frequently available for under $5 while the remaster went up at full whack.
Once DSFix was installed, there wasn’t actually a massive difference between the original and the remaster, but still nice that you don’t have to download some random-ass software in order to play at more than 720p and 30fps…
Ehh, I take a bad performing PC version over a good performing PS5 version. Give me the Demons Souls remake on PC, so I can judge Bluepoint myself. I’m not gonna buy some weird console.
Consoles serve their purpose for hassle-free gaming at some cost and lower performance.
But me personally? Yeah, I default to PC as well in most cases. I’d definitely take that Demon’s Souls PC port, right alongside Bloodborne, and I’m not even into Soulslikes that much.
Benefits of having shitty eyeballs I suppose is that I can’t tell what fps my games are running at anyway.
Hey, that’s all good. Then you don’t need a current-gen GPU that costs over a grand, you’re all set with a cheaper PC or a console. That’s a perfectly valid use case.
People do care, though, and it certainly matters when you’re giving people crap for “underdelivering”.