So I switched to a pixel 7 from an iphone 10 xs a few months back, and I’ve absolutely loved it in comparison to the locked down nature of an iphone. So I think to look up material you on YouTube for fun, and decide to read the comments and found that people hated it. Quick googling led to me to find two reddit threads and an article talking about how much they hated it. Personally, I don’t understand the hate, as you can simply choose to have the color be a dullish blue manually.

Idk, it might just be that I haven’t been using android long to care about the fact that material you is being forced.

  • Kusimulkku@lemm.ee
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    8 months ago

    I think it looks ugly. It selects the shitties colours possible. That’s why I hate it. Also used to be that I couldn’t turn the damn thing off.

  • Flax@feddit.uk
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    8 months ago

    I love it. All of my apps are all the same theme and it’s wonderful. But I wish I could manually set each colour. Even if it’s a setting in dev options.

  • BearOfaTime@lemm.ee
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    8 months ago

    Because it’s awful. Minimalism that hides info, while making things harder to see/parse.

  • CJOtheReal@ani.social
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    8 months ago

    Because its messing shit up and many people have wallpaper changers or animated wallpapers.

    Also stop forcing shit on people without having a turnoff button as soon as its implemented.

  • soulfirethewolf@lemdro.id
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    8 months ago

    I personally like Material You. What I don’t like is how Google apparently took away a bunch of the Pixel customization features (like icon shapes, fonts, etc) in favor of just material you

  • mindbleach@sh.itjust.works
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    8 months ago

    Flat is bad, actually.

    Windows XP, original iPhone, Winamp3 candy-style buttons were more discoverable, more distinct at a glance, and more usable. Even when they were completely stupid Cruelty Squad geegaws like any non-square Winamp3 skin. (Zoomers: you missed out on the dumbest sci-fi bullshit interfaces.)

    Windows 95 had better design language. Every window element had clear hierarchy. They had relief shading and instant on-click visual responsiveness in eight megabytes of RAM.

    What everyone’s going back to is some Windows 3.1 nonsense, or Mac OS right before they fired Steve Jobs. Flat squircles with literal black-and-white contrast or none at all. Clickability sort of vaguely implied. Toggles failing to indicate which side is “off” - which are new, but stupid.

    Even ugly Flash games gave things gradients.

    • soulfirethewolf@lemdro.id
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      8 months ago

      Yeah a lot of older things had more depth to them, but I still feel like frutiger aero and other retro design languages simply wouldn’t work today across all the different screen sizes that exist.

        • ChristianWS@lemmy.eco.br
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          8 months ago

          Mostly variable screen size and resolution.

          Google created a system called DP (not DPI, or PPI), or density-independent pixels.

          To keep it very short: The gist is that bigger resolution on the same screen size just allows better clarity, but doesn’t change the size of elements in relation to the physical world. So a button would have the same real-world size on a 720p device or a 1080p one (assuming the screen size is the same), which is desired because with phones, the screen is the thing you use to control the device. App devs use DPs as the target, not a resolution itself, the system can handle how things are actually displayed.

          This is fine for an interface that uses color as the way to differentiate elements, but it gets really weird when you use something less flat. Like, imagine you are using gradient and shadows to separate UI elements from each other, but you want it to have the same real world size, like Android. On some devices, the actual pixel size of the gradient can be too small to actually render properly so it looks blocky, or the pixel size is too large, and it looks weirdly over smooth.

          • mindbleach@sh.itjust.works
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            8 months ago

            Gradients can also scale.

            Everything can scale.

            The aesthetic we’re talking about was for 17" screens at 1024x768. Your phone will look fine.

            • ChristianWS@lemmy.eco.br
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              8 months ago

              Gradients can scale, but if you are trying to use a big fancy gradient effect and the actual pixel size is, like, 1 pixel, then you lose all those effects and it looks weird. You can kinda see something similar with Apps icons losing visible detail and looking weird if they are too detailed.

              IIRC Android actually has the minimum width/height of 360 DP, which is basically 360 pixels (or it was 320?)

              • mindbleach@sh.itjust.works
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                8 months ago

                Oh wow, so a one-DP drop shadow scaled to 4K would be six whole pixels.

                This is ridiculous. No kidding fewer pixels means less detail. That makes a screen full of identical flat shapes worse.

                The aforementioned original iPhone was 480x320. The big dumb candy icons looked fine.

                • ChristianWS@lemmy.eco.br
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                  8 months ago

                  Oh wow, so a one-DP drop shadow scaled to 4K would be six whole pixels.

                  If, and only if, the screen size was the same. And even then it would be 10 pixels.

  • Free Palestine 🇵🇸@sh.itjust.works
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    8 months ago

    So I switched to a pixel 7 from an iphone 10 xs a few months back

    Pixels are great, and they become even better when you install GrapheneOS. It’s super easy and maybe takes 20 minutes, but it substantially improves your privacy and security. I switched from an iPhone to a Pixel running GrapheneOS and I don’t want to ever go back, the experience on Graphene has been great.

  • Dandroid@dandroid.app
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    8 months ago

    I just don’t understand why we need a new design language every year. Just choose something and stick with it. Idgaf what it is. Just stop changing it every year.

  • Nath@aussie.zone
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    8 months ago

    The neat thing about Android is you have a choice. If you don’t like the launcher your phone came with, there are plenty of alternatives that you can use for free from the app store.

    I recommend trying alternatives and seeing whether you like any of the others better. If you don’t, you can go back.

  • Not_the_Droids@lemdro.id
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    8 months ago

    I hate it because I can’t change my colors now. I get a reddish brown on dark brown. I prefer white on black, which I’ve always had until Material You came along. I’ve researched how to turn it off, and it appears there’s no way to do it on my model of phone.

    I’d be fine with it, if I could disable it. It’s the fact that it chooses your color scheme and you can’t change it that is frustrating.