This was something I started wondering about when I was reading a thread about Star Citizen, and about how space combat flight games were much less-common than they had been at one point, how fans of the genre were hungry for new entrants.

Looking at this list:

https://en.wikipedia.org/wiki/List_of_space_flight_simulation_games#Space_combat_games

…there really were far more games in the genre being released in the late 1990s and early 2000s than there have been recently.

A similar sort of phenomenon occurred for World War II first-person shooters.

https://en.wikipedia.org/wiki/List_of_World_War_II_video_games

Back around the same time period, there was a glut of games in the genre, and they really have fallen off quite a bit.

Whether it’s a genre like these two, that hasn’t seen many new entrants recently, or a genre that just never grew as much as you’d like, what genre would you like to see more of?

  • comicallycluttered@beehaw.org
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    8 months ago

    More stealth games that aren’t horror and don’t allow you to punch or shoot your way out of the situation, should you get caught.

    If you have any weapons, make them underpowered to the point of useless in combat (eg. Thief) or you just have gadgets to use that won’t help if you get caught (except maybe something that helps you get away like smoke bombs or some shit).

    At the same time, though, I don’t want that “get caught, immediate game over” thing. You should still be able to run away and hide or whatever. Just make it exciting enough that you don’t feel like you need to load up a quicksave.

    Similarly (if not directly related to stealth), more espionage/spy games. Not as many as there used to be.

    I’d also like more actual detective games. Zero action and preferably ones that let you fuck up a case by accusing the wrong person or making the wrong conclusions and have it impact the narrative. Like, if you get it wrong, you get it wrong and you have to live with that. There are several currently, but I’d love more.

    • Mummelpuffin@beehaw.org
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      7 months ago

      …Also Goddamn how is ot that no one has managed to make something like Theif again outside of Gloomwood (which is admittedly rad as hell?) I only managed to play Theif recently and it’s still one of the best stealth games ever. Modern games need to learn how to leave the player alone for a while and let them cook.

    • Lemonyoda@feddit.de
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      8 months ago

      You think about a Mix of Thief and dishonored, i guess? Least Puzzle, more Sandbox stealth but Open for the Player to approach the Situation (and Not so much Tool/scenario Drive Like the Hitman Games). I would add Safe zones/Houses as in Nobody finds you there. So you can avoid running away from every enemy on the Map, which offen Happens If you have to flee. This could add some kind of inbetween restock or Adaptation options etc. Think espionage Thrillers and so in.

    • Mummelpuffin@beehaw.org
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      7 months ago

      Is it weird that I think of Halo 3: ODST as one of the real detective games? Not because it’s particularly dedicated to being that, but because the default ending of the game is that you don’t solve the mystery and leave unsatisfied. You’re just some grunt and what’s actually going on is above your paygrade. Learning the truth is a bit of a pain in this ass but it’s also basically half of the game’s story. I think it was a really ballsy move for what it’s worth.

  • averyminya@beehaw.org
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    8 months ago

    I’ve been thinking this one over for a couple days now and it just occurred to me, but independent character driven mechanics wrapped in a silly story. Spyro, Crash, Sly, Ty the Tasmanian Tiger, Okami - the games they inspired are good and interesting and have many unique elements but I feel like it’s been a long time since I’ve come across one of these kinds of games which really push a boundary and focus in on each aspect of that character.

    Also, I want Goofy’s Skateboarding again. Give it to me.

    • Mummelpuffin@beehaw.org
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      7 months ago

      I wanted to counter this but I can’t. Most of the mascot platformer-esque games now are imitating some other, older mascot platformer. A Hat In Time just doesn’t have any real gimmicks. IDK if Pumpkin Jack does (I really need to try it at some point). Maybe Froggun but I imagine it has even less of a story and it’s more of a puzzle game?

      • averyminya@beehaw.org
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        7 months ago

        I liked pumpkin jack, gave me some Sly Cooper vibes but it was actually pretty unique, good call!

        And it’s not necessarily a bad thing, it just happens to be quite hard to pay tribute whole also reinventing the wheel.

    • comicallycluttered@beehaw.org
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      8 months ago

      God, I so badly want more.

      There’s maybe a chance that the Adam Jenson trilogy gets finished up, but the Embracer situation has made that less clear.

    • Mummelpuffin@beehaw.org
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      7 months ago

      I’ve been thinking a lot lately about Immersive Sims because, like, in theory they’re a lot of people’s dream games, right? Yet their actual audiences are small. Part of that has to be down to setting, for the same reason Blade Runner was never big, but… that can’t be it, right?

      And why did people start calling Tears of the Kingdom an Immersive Sim? Is… Are classic Roguelikes immersive sims? Is Dwarf Fortress an Immersive Sim? Obviously not, but the definition we’ve given ourselves is too broad and what we actually consider a “reall immersive sim” seems too limited.

    • Mummelpuffin@beehaw.org
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      7 months ago

      Hmm… While it’s nothing like Outer Wilds and infamous for probably being the most obtuse video game ever created, I wonder if you’d like La Mulana? Metroidvania about being an archeologist where you sort of need to actually peice together the culture and history of the civilization you’re studying to move forward sometimes. It’s style of storytelling is closer to FromSoft (hence the obtuseness) but still.

  • some_guy@lemmy.dbzer0.com
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    8 months ago

    I miss vehicle deathmatch games. Interstate 76, Twisted Metal, Vigitlante 8, probably a few more I don’t remember too.

    They all kinda vanished.

  • bermuda@beehaw.org
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    8 months ago

    Open-ended, sandbox sports games. SSX, Skate 3, Steep, are a few off the top of my head. I remember the Steep devs made a BMX game that was similar a few years ago. I tried it but I just didn’t find it nearly as fun as Steep was. They don’t have to be extreme sports either, I think more traditional sports would be fun too. I like it when they’re unrealistic and over-the-top too. I love playing Skate 3 and just listening to music and doing inhuman tricks. I’ve never played it but I’ve heard the NBA Jam series is like this.

    edit: Wreckfest is also sort of in that realm. I’d love to play more racing games that aren’t constantly trying to be simulators. Trackmania is the only one I can think of that’s entirely divorced from being a simulator.

  • ECB@feddit.de
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    8 months ago

    I’d like multiplayer shooters that put emphasis on clean visuals designed to transmit information as well as more emphasis on movement.

    Even with all the hats, visibility in TF2 is a masterpiece compared to 90% of games. One team always bright red, one team is always bright blue. The maps aren’t full of noisy scenery and still look great.

    • Mummelpuffin@beehaw.org
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      7 months ago

      Well, there’s another Quake 3 clone attempt every few years and every time no one cares. Diabotical made me especially sad because it shook the forumula up in some very smart ways and the Wipeout game mode needs to be stolen by pretty much everyone (and won’t be).

  • lenguen@beehaw.org
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    8 months ago

    Lovecraftian horror games. There have been some games in recent years but I think there’s definitely a larger design space for this kind of thing. This could mix with other genres as well like survival and potentially rogue-like stuff.

    • tal@lemmy.todayOP
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      8 months ago

      Searching Steam for games tagged as lovecraft and horror and sorting by user review gives me about 500 entries.

      I think that Lovecraft’s setting is actually virtually the only fictional setting where you’re spoiled for choice, because Lovecraft permitted other people to use his setting. Like, you only get to do a Star Wars game if Lucasarts licenses it, because they leverage their copyright on the setting. Most people and companies who create a setting don’t allow other people to freely use it, and copyright law permits them to make that restriction. But Lovecraft was unusual in that he specifically encouraged other people to build on his world.

      Maybe Robin Hood or a small handful of others from history, like Greek or Norse mythology, that developed before copyright law had really become the norm.

      I dunno. Maybe there should be some kind of Creative Commons license that permits use of setting and maybe characters, while still keeping an individual work copyrighted, to encourage creation of collaboratively-developed settings like that.

      This could mix with other genres as well like survival and potentially rogue-like stuff.

      One of the top entries I see on Steam – though I’ve never played it – is an Overwhelmingly Positive-rated game, Disfigure, that appears to be a Lovecraftian action roguelike that just came out a couple of months ago.

      https://store.steampowered.com/app/2083160/Disfigure/

      EDIT: Well, hmm. Someone tagged it as Lovecraftian, but the author doesn’t really describe it that way. Just creepy.

  • Domiku@beehaw.org
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    8 months ago

    I think that if we’re doing real-history FPS games, I would like to see other conflicts. Give me a War of 1812 game or let me play as a Chinese soldier during Japan’s mid-1900s occupation or something.

  • Count Regal Inkwell@pawb.social
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    8 months ago

    Real-time Strategy. Specifically single-player campaign oriented RTS.

    Genre peaked at, like, Red Alert 3 or Starcraft II, either-or. And the only notable title in the past (N) years has been like… Age of Empires 4. Which is good but also… It’s AoE. It’ll always be more of a multiplayer oriented game yanno? Give me my cheesy campaign stories with cool hero units and/or cheesy FMV uwu

    • Claidheamh@slrpnk.net
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      8 months ago

      There’s a few single player focused ones released in the past decade. Deserts of Kharak comes to mind.

      • Lemonyoda@feddit.de
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        8 months ago

        The Homeworld Series (1+2 at least) comes Info mind in general.

        OP ist right though. A masterpiecish RTS ist nowwhere to ne found. I think, it has something To Do for other genres innovating out of the RTS Framework (DotA, LoL, even Pikmin).

        All can be played without the mechanical sweatfest traditional RTS turn Into, but instead focussing in Player knowledge and engagement.

        However, there ist the new Company of Heroes Game, though…

  • drgnfckr@lemmy.ca
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    8 months ago

    Single player card games. I just want a good card game where the PvP mode is optional. Curse you games as a service.

    • tal@lemmy.todayOP
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      8 months ago

      If you haven’t looked recently, you might take another look.

      I felt the same way when Slay the Spire came out in 2019 – not a lot of similar games at the time, and I couldn’t figure out why more developers hadn’t made similar games, as it seemed like a very good match for indie studios. But there have been a whole lot of games that came out since then.

      Searching Steam for games tagged as single-player and deckbuilder, and sorting by user review

      I get over 600 hits, almost all of which came out in the past three years. I’d say that single-player deckbuilders – and note that I’m assuming that you’re talking about deckbuilder games, not, say, solitaire implementations or similar, as I think that there are pretty good entrants there – are actually doing pretty well.

      • drgnfckr@lemmy.ca
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        8 months ago

        I guess I didn’t elaborate but I specifically am not looking for deckbuilding rogue likes. Think more like Inscryption act 2 where you get to collect cards and build your own deck. Something like Magic the Gathering but it’s all single player campaign.

    • Berttheduck@lemmy.ml
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      8 months ago

      Slay the spire? It’s a deck builder rouge like. Excellent game. Dunno if it’s what your looking for but I highly recommend it.

  • perishthethought@lemm.ee
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    8 months ago

    Tower defense games are my jam, so even though they get made every so often, I always want more.

    It’s unclear if the OMD maker (Robot) will ever make OMD4 so someone else needs to step in here.

  • 🇰 🔵 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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    8 months ago

    Cartoon logic point and click adventure games like Sam & Max or Monkey Island. There are still a lot of adventure games similar to that style being made, but they’re all fairly realistic in the puzzles. I want the stupid, non-sense logic used in cartoons to make the puzzles harder but also funnier.

  • shrugal@lemm.ee
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    8 months ago

    Medieval economy/politics/life sims like The Guild (aka Europa 1400).

    • FarceOfWill@infosec.pub
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      8 months ago

      It’s sad the closest recent other entry is like CK3 a totally different genre really

      I miss the patrician series

      • Lemonyoda@feddit.de
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        8 months ago

        Patricia more plays Like a refocussed ANNO entry. Its one of my All Time favorites and i wish for another entry…

        I dont think its Line the guild though :)

        • FarceOfWill@infosec.pub
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          8 months ago

          You marry people based on how ugly they are and the size of their dowry. That’s solid the guild gameplay

  • Helix 🧬@feddit.de
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    8 months ago

    Supernatural hi-fi semi-action adventure shooters like Control, Alan Wake or Death Stranding.