• gencha@feddit.de
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    11 months ago

    In a game, you’re the protagonist. In a movie, someone else is. Two different experiences.

  • Geth@lemmy.dbzer0.com
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    11 months ago

    The older I get the less I care about endless gameplay loops and carrot on a stick mechanics. A good story keeps me invested and caring about what happens on the screen. Games like God of War, Last of us, Witcher are gold standards when it comes to this. They are not movies on rails, they are engaging and interactive experiences like you can’t find anywhere else and for this I will always love these types of games more than any other medium.

    Edit: OP literally mentioned these games as examples lower down in the thread.

    • scarabic@lemmy.world
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      11 months ago

      I really like the characters and voice/motion acting in Baldur’s Gate 3. Magnificently rendered. Very well written. But the story is totally on rails. You can nod your head at an NPC and they will say “Anyway, let’s get on with things…” or you can tell that NPC to eat shit and die and they will say “Hey no need to be vulgar. Anyway let’s get on with things…”

      There are some branches and choices in the game but overall it feels pretty prepared. I enjoy hunting for fun Astarion reactions to random things, but the game frequently offers fake choices, and the consequences of choices are usually 1. the story continues as written or 2. the story thread just ends 3. oh no combat or 4. some really weak alternative thread that you know isn’t the main one and they threw in just to pad.

      Games are not superior medium for telling stories. All the good parts are the ones taken from movies, and the interactivity is still weak. When a game has GPT-level improvisation then I’ll be impressed but that will just be a sandbox anyway.

  • AndiLeudedadraussen@lemmy.world
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    11 months ago

    Involvement. Because no matter how perfect the gameplay is, if you use your brain occaisonally, you should ask yourself WHY? Why am i doing it.

    If you play since the 80‘s, you hit, flew, drove, shot, build and puzzled almost everything.

    Stories consist of motivations. Otherwise there is nothing of consequence going on. But cheer up. There are many more people like you, Stanley. Push the button. Keep pushing it.

  • s_s@lemmy.one
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    11 months ago

    These days, as in…Now?

    Today?

    This is the era of boomer shooters…

    We haven’t had a new stand alone Uncharted game for…7 years.

  • Prater@lemmy.world
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    11 months ago

    Even if a game technically has great gameplay, it can start to feel pointless if the story is trash.

  • Dizzy Devil Ducky@lemm.ee
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    11 months ago

    For visual novels with no input besides the occasional choice, I personally like to enjoy the music and story without having to worry about skill issues or in some cases, it being hard to get past a certain section that prevents me from progressing. And a couple things most visual novels have that movies don’t would be the ability to go at your own pace and choices that alter the dialogue and the overall ending.

    Though, that’s just my take on it from my perspective from someone who likes both no-input visual novel games and normal games.

  • thundermoose@lemmy.world
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    11 months ago

    In reading this thread, I get the sense that some people don’t (or can’t) separate gameplay and story. Saying, “this is a great game” to me has nothing to do with the story; the way a game plays can exist entirely outside a story. The two can work together well and create a fantastic experience, but “game” seems like it ought to refer to the thing you do since, you know, you’re playing it.

    My personal favorite example of this is Outer Wilds. The thing you played was a platformer puzzle game and it was executed very well. The story drove the gameplay perfectly and was a fantastic mystery you solved as you played. As an experience, it was about perfect to me; the gameplay was fun and the story made everything you did meaningful.

    I loved the story of TLoU and was thrilled when HBO adapted it. Honestly, it’s hard to imagine anyone enjoying the thing TLoU had you do separately from the story it was telling. It was basically “walk here, press X” most of the time with some brief interludes of clunky shooting and quicktime events.

    I get the gameplay making the story more immersive, but there’s no reason the gameplay shouldn’t be judged on its own merit separately from the story.

  • martino@lemmy.world
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    11 months ago

    Why do people watch movies when books exist? They’re different mediums for delivering a story.

    I saw this thread and assumed you were talking about actual walking simulators like Firewatch or Gone Home, ones that don’t really have any gameplay mechanics besides walking and interacting with objects. But from your comments you seem to be taking issue with games like God of War, The Last of Us and The Witcher which makes me think you’re a little misguided as to what those games really are. Those games have a story but that’s not the sole reason they’re popular. They’re all groundbreaking titles in their own right from a technical perspective, they just happen to have good stories because that makes them resonate with players even more.

    It’s like how a movie with a bunch great fight scenes and no story isn’t going to resonate with audiences in the same way as a movie with great fight scenes and a story to tie it all together. It’s an important part of the immersive experience for a lot of people.

    • thundermoose@lemmy.world
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      11 months ago

      This is an honest question, not a troll: what makes The Last of Us groundbreaking from a technical perspective? I played it and loved the story, but the gameplay was utterly boring to me. I got through the game entirely because I wanted to see the conclusion of the story and when the HBO show came out I was thrilled because it meant I wouldn’t have to play a game I hated to see the story of TLoU 2.

      It’s been years, but my recollection is the game was entirely on rails, mostly walking and talking with infrequent bursts of quicktime events and clunky shooting. What was groundbreaking about it?

      • 9715698@lemmy.world
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        11 months ago

        What was groundbreaking was the character and world building. Joel and Ellie feel like real people, with interesting backstories and relatable emotions. In the PS3 era, it felt ahead of its time.

        • IronKrill@lemmy.ca
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          11 months ago

          … which are not technical elements, but writing, thus the question stands.

  • SharkEatingBreakfast@sopuli.xyz
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    11 months ago

    Almost everything in this world stresses me out.

    I want to feel involved in something while going at my own pace. Video games give me to power to finally be in control. That’s why I like them so much. Movies force you along.

    • rosymind@leminal.space
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      11 months ago

      Why do people like cake, I just don’t get it. Why not just eat cookies if you want something sweet

  • Lvxferre@lemmy.ml
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    11 months ago

    Do people want it? Or does the gaming industry believes that people want it?

    I’ll give you an example: Minecraft. It has no story whatsoever, unless you count as “story” those lame excuses for lore (like the ender dragon). And yet it’s the best-selling video game ever.

    Same deal with Pokémon main series games. The series started out strongly gameplay-driven, to become gradually strongly story-driven. Guess which are the best selling gens? Gen 1 (Red/Blue/Green/Yellow) and Gen 2 (Gold/Silver/Crystal), that are far less story-driven than the rest! (And if you look at player ranks, Heart Gold and Soul Silver are often near the top. Gen 2 gameplay and story, Gen 4 visuals.)

    So… really, I don’t think that people want gameplay-less games. It’s just that the industry is shoving it down their throats nonstop. And the ones who do want a story will look for it elsewhere - like visual novels, movies (as you said) or the good old books.

    • SloganLessons@kbin.social
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      11 months ago

      Both.

      Games that are usually criticized by this, also tend to be games that sell really well. Think Sony exclusives like Uncharted, TLoU, etc.

      Some of the most beloved games by the communities are also story heavy, like Bioshock, Mass Effect, System Shock, etc. These games I mentioned have passable gameplay even when they were released, case in point, whenever you talk with someone about these games, they won’t talk about the gameplay, they will talk about the twists, the characters, etc.

      Then there are games that are the antithesis to this post: interactive movies and visual novels. Quantic Dream’s games (detroit become human, heavy rain, etc) despite all their faults, sold well. Telltalle’s put their foot in the industry with the first season of The Walking Dead, and they would still be in business today if it wasn’t for their one trick pony game design and biting more than they could chew. Visual novels tend to be in the grey area and some people argue they aren’t games at all, but some do feature gameplay, and people don’t play those for the gameplay I can promise you that.

      I do share the opinion that many publishers & studios in the gaming industry have the wrong idea that they need to be like the movie industry and have cinematic games. They don’t. But the demand for those types of games exist too

  • ADHDefy@kbin.social
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    11 months ago

    I would argue that all games have a story. Some have a scripted narrative–which, in the medium of video games, gives the player their own immersive role in the story–while other games give you the tools to create your own story as you play. You face conflicts and use your abilities and the resources around you to overcome them, ideally resulting in a satisfying progression throughout your playtime.

    Both are cool for different reasons.

    • 0ops@lemm.ee
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      11 months ago

      I think I disagree that all games have a story because there are a lot of games that are closer to sports than interactive stories. Mostly multiplayer games like fps’s and rocket League, but also a lot of single player driving games like mudrunner or any of the rally games.

      Most analogue games fall in the sports category too imo. There’s no story to poker, and you really shouldn’t overthink the lore of chess.