• TheFogan@programming.dev
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    11 days ago

    Honestly the reality is mobile games just developed a horrendous development culture and incentive base.

    What I find kind of baffling is why did mobile gaming manage to effectively kill pocket sized gaming systems. IE I’m seeing the positive sign of the semi-portable systems. IE Switch and steamdeck…

    But the gameboys and PSPs were basically killed by mobile phones. But they offered, basically quality games… yes 4+ generations behind existing PCs and consoles. But fun complete games that were worth $20-$50 to drop, and actually get many hours of fun out of.

    • IHave69XiBucks@lemmygrad.ml
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      11 days ago

      I do think touch screens kinda suck for controls but some game types would work well. Like turn based RPGs i used to play on PS2 would totally be doable on a phone.

  • jdeath@lemm.ee
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    11 days ago

    there are plenty of great switch games. “oh i won’t pay for games why do all the games suck hurrr”

  • belated_frog_pants@beehaw.org
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    9 days ago

    Ok but even the pay ones are notoriously few and many suck or are online only.

    Mobile game development is in a horrible place because of in app currency and pay to win.

    Indie game developers kinda left mobile os from its early days of fun

  • Lukas Murch@thelemmy.club
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    8 days ago

    Yeah, switch sucks. I loved my NES SNES growing up, so we bought a switch for the kids, but I hate it. I bought a Steamdeck and it’s far superior. Sad I wasted money on the Switch.