• TachyonTele@lemm.ee
    link
    fedilink
    arrow-up
    50
    arrow-down
    1
    ·
    12 days ago

    Nintendo is way ahead of these guys. The last few mario games let you pick a character that can’t be hurt or killed. And if that’s too hard for you, they’ll even show you exactly how to play the level.

    • WolfLink@sh.itjust.works
      link
      fedilink
      arrow-up
      30
      ·
      12 days ago

      Mario Wonder both had a “baby mode” mechanic and yet also had some genuinely interesting and challenging levels.

      Celeste is extremely difficult yet also has a baby mode feature.

      Many games have a “tell me a story” difficulty level which is more or less the same idea.

      Games having an easy difficulty without detracting from the game’s main challenge and balance is not a problem IMO.

      • samus12345@lemm.ee
        link
        fedilink
        English
        arrow-up
        3
        ·
        12 days ago

        Don’t tell Soulslike players that. They think that even the slightest concession to accessibility makes the game unplayable garbage, even if you choose not to use it.

    • Empricorn@feddit.nl
      link
      fedilink
      English
      arrow-up
      4
      ·
      12 days ago

      My nephew picks that up in 3D world and it drives me crazy! What’s the point of playing if you’re immune to everything and can’t be damaged!? I should point out, we were playing cooperatively, so it wasn’t like he was just messing around by himself. And he’s 11 and can definitely play it normally…

      • TachyonTele@lemm.ee
        link
        fedilink
        arrow-up
        1
        ·
        11 days ago

        Co-op might be a little different. I could see having fun not needing to worry about enemies in that. You should pick the same guy, if it lets you.

  • Victoria@lemmy.blahaj.zone
    link
    fedilink
    arrow-up
    45
    ·
    12 days ago

    streamlining

    you mean instead of playing the game, i could pay you to not play the game i’m playing instead?

    sign me up

  • BeigeAgenda@lemmy.ca
    link
    fedilink
    arrow-up
    13
    arrow-down
    1
    ·
    12 days ago

    Recently I re-played Wario Land: Super Mario Land 3 on an emulator and did not feel ashamed by making save points everywhere to avoid re-playing the levels, I had time for that as a kid.

    • wizardbeard@lemmy.dbzer0.com
      link
      fedilink
      English
      arrow-up
      4
      arrow-down
      1
      ·
      12 days ago

      I get the urge, but I wouldn’t reccomend doing that on any of the later Wario Land games. They’re puzzle platformers, so (especially in 2 and 3) the punishment for messing up is the short window of time it takes to get back to the start of the puzzle.

      • BeigeAgenda@lemmy.ca
        link
        fedilink
        arrow-up
        1
        ·
        12 days ago

        I used save states on them also, I can’t remember if there were any problems with the puzzles.

    • Lurker@sh.itjust.works
      link
      fedilink
      arrow-up
      2
      arrow-down
      1
      ·
      12 days ago

      I use save function though but differently instead of saving everytime I breath I just save once at start of Level then everytime even if I take a single hit or Fall somewhere. I load my last start save no matter progress. That’s why it take me around 1 week just beat one game.

  • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 🏆@yiffit.net
    link
    fedilink
    English
    arrow-up
    13
    arrow-down
    2
    ·
    edit-2
    12 days ago

    Back in the day games were hard (often in unfair ways) to stretch out the game, because there was only like 4 levels and if it was easy you’d be finished in a single afternoon.

    Now games are thousands of hours long and they hold your hand every step of the way to make sure you actually see all that content; and then the majority of players quit after completing only about 1/4th of the total game.

    This is probably why I love Soulslikes so fucking much. I grew up with the first kind, and have suffered long enough with the latter kind. Soulslikes are the perfect blend of new and old school design philosophy (when done right). Tough, but also not short. They don’t hold your hand, but they don’t exactly keep you entirely in the dark on how to play. They reward community action not just in the game with the message systems, but also because it doesn’t spoon-feed you everything, certain deeper ideas are discovered more from talking to other players who found things you missed; which is something we did back in the day before the internet.

    • PraiseTheSoup@lemm.ee
      link
      fedilink
      arrow-up
      5
      ·
      11 days ago

      I’d agree with you mostly except that nobody out there making a “soulslike” actually seems to understand what makes Dark Souls so good. There are so, so many garbage soulslikes out there, and exceptionally few good ones.

      • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 🏆@yiffit.net
        link
        fedilink
        English
        arrow-up
        2
        ·
        edit-2
        11 days ago

        To be fair, there are also a ton of games using the term “souls like” just because they have a respawn system and checkpoints. I don’t include these, personally.

        Some of the good ones not made by From soft, IMO, include Lies of P which is probably the closest to form, and The Surge, but 1 over 2 for level design, and 2 over 1 for boss design.

        Mortal Shell could be good if it wasn’t so buggy that enemies only actually appear once they’re in your face. It’s got atmosphere and the weighty combat part pretty good.

        Another Crab’s Treasure nails everything while having a totally different, satirical take on the concept.

        I haven’t tried Entoria, but the reviews don’t look good. I was hoping it would be at least to the level of Lies.

        • PraiseTheSoup@lemm.ee
          link
          fedilink
          arrow-up
          1
          ·
          11 days ago

          I’ve played all these and agree that Lies of P is one of the few good ones. The Surge is actually one I had in mind when I wrote my response. I think it’s absolute trash. The limb targeting gimmick and the forced quicktime finishers constantly stopping the action are just awful. I agree with your assessment of the others.

          At the end of the day I’d almost always rather just play Dark Souls (yes, even Dark Souls 2) again rather than any of the crappy copycats out there.

    • Queen HawlSera@lemm.ee
      link
      fedilink
      English
      arrow-up
      3
      ·
      edit-2
      12 days ago

      This is why I want a remaster of Space Channel 5, the timing is impossibly difficult (ESPECIALLY when emulated as video and audio isn’t synced), but it’s on purpose because if you aren’t stonewalled the game will only take one hour.

      Nowadays buying a game that only lasts an hour is fine because the game’s usually not sold at full price anyway.

  • corsicanguppy@lemmy.ca
    link
    fedilink
    English
    arrow-up
    5
    ·
    12 days ago

    Do we at least get a participation medal, or can we buy one?

    What other costly mistakes can we buy ourselves out of?

  • Echo Dot@feddit.uk
    link
    fedilink
    arrow-up
    4
    ·
    11 days ago

    I used to play this game when I was like 10 I don’t remember it being particularly frustrating it wasn’t easy but I don’t remember it being impossibly difficult.