🍹Early to RISA 🧉@sh.itjust.worksM to Greentext@sh.itjust.works · 13 days agoAnon fixes Super Mario Brossh.itjust.worksimagemessage-square44fedilinkarrow-up1405arrow-down14
arrow-up1401arrow-down1imageAnon fixes Super Mario Brossh.itjust.works🍹Early to RISA 🧉@sh.itjust.worksM to Greentext@sh.itjust.works · 13 days agomessage-square44fedilink
minus-squareWolfLink@sh.itjust.workslinkfedilinkarrow-up30·12 days agoMario Wonder both had a “baby mode” mechanic and yet also had some genuinely interesting and challenging levels. Celeste is extremely difficult yet also has a baby mode feature. Many games have a “tell me a story” difficulty level which is more or less the same idea. Games having an easy difficulty without detracting from the game’s main challenge and balance is not a problem IMO.
minus-squaresamus12345@lemm.eelinkfedilinkEnglisharrow-up3·12 days agoDon’t tell Soulslike players that. They think that even the slightest concession to accessibility makes the game unplayable garbage, even if you choose not to use it.
Mario Wonder both had a “baby mode” mechanic and yet also had some genuinely interesting and challenging levels.
Celeste is extremely difficult yet also has a baby mode feature.
Many games have a “tell me a story” difficulty level which is more or less the same idea.
Games having an easy difficulty without detracting from the game’s main challenge and balance is not a problem IMO.
Don’t tell Soulslike players that. They think that even the slightest concession to accessibility makes the game unplayable garbage, even if you choose not to use it.