• WolfLink@sh.itjust.works
    link
    fedilink
    arrow-up
    30
    ·
    12 days ago

    Mario Wonder both had a “baby mode” mechanic and yet also had some genuinely interesting and challenging levels.

    Celeste is extremely difficult yet also has a baby mode feature.

    Many games have a “tell me a story” difficulty level which is more or less the same idea.

    Games having an easy difficulty without detracting from the game’s main challenge and balance is not a problem IMO.

    • samus12345@lemm.ee
      link
      fedilink
      English
      arrow-up
      3
      ·
      12 days ago

      Don’t tell Soulslike players that. They think that even the slightest concession to accessibility makes the game unplayable garbage, even if you choose not to use it.