• TachyonTele@lemm.ee
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    13 days ago

    Nintendo is way ahead of these guys. The last few mario games let you pick a character that can’t be hurt or killed. And if that’s too hard for you, they’ll even show you exactly how to play the level.

    • WolfLink@sh.itjust.works
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      12 days ago

      Mario Wonder both had a “baby mode” mechanic and yet also had some genuinely interesting and challenging levels.

      Celeste is extremely difficult yet also has a baby mode feature.

      Many games have a “tell me a story” difficulty level which is more or less the same idea.

      Games having an easy difficulty without detracting from the game’s main challenge and balance is not a problem IMO.

      • samus12345@lemm.ee
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        12 days ago

        Don’t tell Soulslike players that. They think that even the slightest concession to accessibility makes the game unplayable garbage, even if you choose not to use it.

    • Empricorn@feddit.nl
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      12 days ago

      My nephew picks that up in 3D world and it drives me crazy! What’s the point of playing if you’re immune to everything and can’t be damaged!? I should point out, we were playing cooperatively, so it wasn’t like he was just messing around by himself. And he’s 11 and can definitely play it normally…

      • TachyonTele@lemm.ee
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        11 days ago

        Co-op might be a little different. I could see having fun not needing to worry about enemies in that. You should pick the same guy, if it lets you.