Nintendo is way ahead of these guys. The last few mario games let you pick a character that can’t be hurt or killed. And if that’s too hard for you, they’ll even show you exactly how to play the level.
Don’t tell Soulslike players that. They think that even the slightest concession to accessibility makes the game unplayable garbage, even if you choose not to use it.
My nephew picks that up in 3D world and it drives me crazy! What’s the point of playing if you’re immune to everything and can’t be damaged!? I should point out, we were playing cooperatively, so it wasn’t like he was just messing around by himself. And he’s 11 and can definitely play it normally…
Nintendo is way ahead of these guys. The last few mario games let you pick a character that can’t be hurt or killed. And if that’s too hard for you, they’ll even show you exactly how to play the level.
Mario Wonder both had a “baby mode” mechanic and yet also had some genuinely interesting and challenging levels.
Celeste is extremely difficult yet also has a baby mode feature.
Many games have a “tell me a story” difficulty level which is more or less the same idea.
Games having an easy difficulty without detracting from the game’s main challenge and balance is not a problem IMO.
Don’t tell Soulslike players that. They think that even the slightest concession to accessibility makes the game unplayable garbage, even if you choose not to use it.
My nephew picks that up in 3D world and it drives me crazy! What’s the point of playing if you’re immune to everything and can’t be damaged!? I should point out, we were playing cooperatively, so it wasn’t like he was just messing around by himself. And he’s 11 and can definitely play it normally…
Co-op might be a little different. I could see having fun not needing to worry about enemies in that. You should pick the same guy, if it lets you.
Difficulty is hardly the point of the post.
OMG I added to the conversation, how horrible of me!