• endeavor@sopuli.xyz
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    10 days ago

    As a game dev some of you, including streamers, are so fucking stupid it hurts. Yellow paint guys just give in to the temptation.

  • TurtlePower@lemm.ee
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    11 days ago

    Yes, anon, that sort of instruction is necessary in games. Have you ever read a game’s Steam forum? Those dumb-fuck kids can’t figure out the most basic gameplay mechanics. The vast majority of human beings, the general population, are dumb as fuck. Like, I cannot stress just how fucking stupid they are.

    • TriflingToad@sh.itjust.works
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      10 days ago

      ok but unironically me in God of War (2016 version).
      I don’t know if I’m dumb or something but it does NOT mesh with my brain.
      Cyberpunk, GTA, ultrakill, portal, quake, doom, just cause, postal, etc. are totally chill but literally just God of war and the half life games are impossible for me 😭

    • tetris11@lemmy.ml
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      10 days ago

      Christ, we covered this. You lean against the wall, pull down your pants, go into the crouch position, and push like your life depends on it.

      Trust me those yellow stairs will be a thing of the past.

  • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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    11 days ago

    Playing GTA recently doing new shit I’ve not seen before and I am really seeing an inconsistency with mission objectives being marked or not.

    Was doing some of Vincent’s stuff and you’re tasked with grabbing a bag of weapons and some supplies. The objectives are marked on the minimap, but not in 3D space and they’re not highlighted. So I show up to the first spot and there’s a big-ass crate marked as “supplies” right where one of the markers is, but that box wasn’t the mission item; what I actually needed to interact with was a small, black bag on a box behind the box marked “supplies.”

    Spent like 10 minutes wondering why the fuck it wouldn’t let me take the big box. Meanwhile, on the same mission you get an optional task to turn off the power, and those power boxes have a big red arrow above them telling you what you’re looking for.

    • Echo Dot@feddit.uk
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      11 days ago

      GTA only really got a consistent design philosophy with GTA IV. Before that different groups of people worked on different sections.

      • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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        10 days ago

        Before that different groups of people worked on different sections.

        It feels like that’s how GTA:O is done. The single player is fine; but it also hasn’t been constantly getting new content since release. The online part is where most of the inconsistencies lie. The OG stuff vs the newest content release is extremely different in the overall design and you really notice it when you’re just doing random jobs where everything is all mixed.

  • Zozano@aussie.zone
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    10 days ago

    I’ll never forget the time my friend booted up the Wolfenstein remake, and got stuck in the intro because he turned off tooltips which would have told him how to sprint+crouch=slide to progress.

    Devs also need to consider forcing on tooltips during the tutorial.

    • luciferofastora@lemmy.zip
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      10 days ago

      Devs also need to consider forcing on tooltips during the tutorial.

      I disagree. I think devs need to work on making tutorials more appealing to go through instead or obnoxious game-freezing pop-ups while gamers nurture a culture of actually paying attention to the tutorials in case there’s stuff you didn’t know.

      “I don’t wanna read all that, I know how it all works” - “This game is so stupid because I don’t get what I’m supposed to do” is a common pipeline, and I think it needs fixing on both ends, but forcing text on players isn’t a good idea.

      • Zozano@aussie.zone
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        10 days ago

        I’m not talking about game-freezing pop-ups, they can fuck all the way off, devs should always consider speedrunners and those who replay the story.

        I’m talking about tooltips, just a simple button input instruction which appears as a mission objective or floating icon (which can be turned off after the tutorial).

        In my friends defense, Wolfenstein doesn’t seem like the kind of remake which would add needlessly complex parkour, so locking progress due to his ignorance probably wasn’t the right way to go about it either.

      • endeavor@sopuli.xyz
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        9 days ago

        Blood money tutorial is a superb tutorial. Nobody likes it. I don’t think there is a correct answer, rather a series of answers that work more or less.

  • Evil_Shrubbery@lemm.ee
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    10 days ago

    I wouldn’t have read tips irl either, but if it paused irl life, well, I’m taking a long nap.