I know it’s long, but this is a pretty well thought out critique of Tears of the Kingdom - giving a lot of thought into what the game got right, what it got wrong, how/why the wrong parts were wrong, as well as how they could have been better.

  • all-knight-party@fedia.io
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    1 year ago

    I think you press X to dash in the water because it’s a single press repeated action instead of a held down continuous action, like sprinting. Just like if you crouch and press X you dash forward, pressing x while swimming dashes you forward once. It always made sense to me that way, but I’d imagine there are a few people who don’t realize you can crouch dash.

      • all-knight-party@fedia.io
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        1 year ago

        Right? I don’t think they ever explicitly say you can do it, but even back in BotW, if you crouch and then press X, instead of jumping Link will dash forward once, pretty much the same way you dash forward when swimming. Ever been crouch waddling towards an enemy walking away from you slightly too fast? Bam.

    • TwilightVulpine@lemmy.world
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      1 year ago

      I’d also prefer if that crouch dash had been on the dash button. It’s so clunky having to uncrouch to jump. I keep uselessly dashing at ledges whenever I want to get over it while crouched. That would make more sense alongside swimming too.

      I don’t really see why it needs to be on two different buttons when sometimes it’s press and sometimes it’s hold. Attacks also have functions that work like that, and if that’s too confusing, they could just make it so that holding makes him repeatedly crouch dash and swim dash.

      • all-knight-party@fedia.io
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        1 year ago

        I would probably say I’d prefer being able to full sprint directly out of a crouch than to be able to jump out of a crouch. Jumping out of a crouch is moreso convenient, sprinting out of a crouch can save you from getting hit, which is a higher priority for me, personally.

        But having options would’ve been cool instead of needing to choose, sadly the Zeldas don’t even have sliders for changing the audio balance, so fat chance we’ll get complex control options, lol.