The Picard Maneuver@lemmy.world to RetroGaming@lemmy.worldEnglish · 2 days agoI rented many games solely based on their covers, only to be mildly disappointed when I got home.lemmy.worldimagemessage-square98fedilinkarrow-up1829arrow-down110
arrow-up1819arrow-down1imageI rented many games solely based on their covers, only to be mildly disappointed when I got home.lemmy.worldThe Picard Maneuver@lemmy.world to RetroGaming@lemmy.worldEnglish · 2 days agomessage-square98fedilink
minus-squareTrail@lemmy.worldlinkfedilinkEnglisharrow-up4·1 day agoI am not sure prerendered describes ja2 and fallout (some of the best games tbh). Aren’t those just sprites? The rest I have not played.
minus-squareElectricMachman@lemmy.sdf.orglinkfedilinkEnglisharrow-up6·edit-21 day agoThe characters and environments in Fallout and JA2 are basically still frames (sprites) of 3D models at specific angles. They were rendered once on a powerful development machine, and converted to sprites for our lowly Pentiums and Voodoos.
minus-squareyamanii@lemmy.worldlinkfedilinkEnglisharrow-up8·1 day agoPrerendered sprites by taking screenshots of the models on their single expensive silicon graphics.
I am not sure prerendered describes ja2 and fallout (some of the best games tbh). Aren’t those just sprites?
The rest I have not played.
The characters and environments in Fallout and JA2 are basically still frames (sprites) of 3D models at specific angles. They were rendered once on a powerful development machine, and converted to sprites for our lowly Pentiums and Voodoos.
Prerendered sprites by taking screenshots of the models on their single expensive silicon graphics.