The Picard Maneuver@lemmy.world to RetroGaming@lemmy.worldEnglish · 2 days agoI rented many games solely based on their covers, only to be mildly disappointed when I got home.lemmy.worldimagemessage-square98fedilinkarrow-up1829arrow-down110
arrow-up1819arrow-down1imageI rented many games solely based on their covers, only to be mildly disappointed when I got home.lemmy.worldThe Picard Maneuver@lemmy.world to RetroGaming@lemmy.worldEnglish · 2 days agomessage-square98fedilink
minus-squareElectricMachman@lemmy.sdf.orglinkfedilinkEnglisharrow-up6·edit-21 day agoThe characters and environments in Fallout and JA2 are basically still frames (sprites) of 3D models at specific angles. They were rendered once on a powerful development machine, and converted to sprites for our lowly Pentiums and Voodoos.
The characters and environments in Fallout and JA2 are basically still frames (sprites) of 3D models at specific angles. They were rendered once on a powerful development machine, and converted to sprites for our lowly Pentiums and Voodoos.