• Italian Skeleton@mastodon.social
    link
    fedilink
    arrow-up
    3
    arrow-down
    1
    ·
    6 months ago

    @ampersandrew @simple Whenever someone says that X ruined Y, I always hypothesize that it may be the opposite case: the reason why so many copied its addictive nature is because the publishers themselves were already searching for ways to maximize player engagement, and therefore increased revenue through monetization.

    COD itself didn’t ruin multiplayer games, it only showed an easy and replicable way

    If you may forgive the metaphor: a weed can only spread if the soil itself is fertile

    • ampersandrew@lemmy.world
      link
      fedilink
      English
      arrow-up
      3
      ·
      6 months ago

      Potentially true. Or it was an accident that proved more lucrative than they thought it would. At the very least, it got there first and showed everyone else how to ruin multiplayer games.