Embark on a new adventure in Guild Wars 2: Janthir Wilds, the newest expansion for the award-winning MMORPG Guild Wars 2. Learn to wield a spear in combat, c...
I’m thinking mostly from a fantasy angle. I’ll give some examples from the classes I play:
Warrior: lacks a spec focused on the defensive juggernaut fantasy that you infer from the class description. Hammer Spellbreaker kind of fits here but it’s a bit of a stretch of what a spellbreaker should be thematically. Also lacking is a commander/captain support spec, maybe something built around shouts and/or banners.
Elementalist: why is the only spec not about going in and smacking people in melee tempest? And even then the best weapon is the sword. There’s a reason newbs go in and try to make staff work as a ranged weapon.
Engineer: turret spec please.
Mesmer: maybe mirage kind of fits the core mesmer fantasy, but I’m not sure if the ambushes fit there. The other specs don’t really fit since it’s mostly about doing away with your clones.
Those all seem like good ones to me, too. Honestly the defensive juggernaut thing doesn’t really exist period in GW2, so I guess it’s by design. At least not compared to other RPGs. Everyone is quite squishy.
You’ve made me realize that a mesmer fantasy I miss from GW1 is a domination magic mesmer. Something that heavily punishes certain types of gameplay and doesn’t do the illusion thing. Is that what you were getting at with the mesmer part?
I wonder if they would ever consider adding new specs to only some classes instead of all at once. On one hand people would definitely rage and whine, but I could imagine that making for much better designed specs over time.
I’m curious, what kind of niches do you see unfilled still? I already felt like some of the gen 3 specs were reaching a bit.
I’m thinking mostly from a fantasy angle. I’ll give some examples from the classes I play:
Warrior: lacks a spec focused on the defensive juggernaut fantasy that you infer from the class description. Hammer Spellbreaker kind of fits here but it’s a bit of a stretch of what a spellbreaker should be thematically. Also lacking is a commander/captain support spec, maybe something built around shouts and/or banners.
Elementalist: why is the only spec not about going in and smacking people in melee tempest? And even then the best weapon is the sword. There’s a reason newbs go in and try to make staff work as a ranged weapon.
Engineer: turret spec please.
Mesmer: maybe mirage kind of fits the core mesmer fantasy, but I’m not sure if the ambushes fit there. The other specs don’t really fit since it’s mostly about doing away with your clones.
Those all seem like good ones to me, too. Honestly the defensive juggernaut thing doesn’t really exist period in GW2, so I guess it’s by design. At least not compared to other RPGs. Everyone is quite squishy.
You’ve made me realize that a mesmer fantasy I miss from GW1 is a domination magic mesmer. Something that heavily punishes certain types of gameplay and doesn’t do the illusion thing. Is that what you were getting at with the mesmer part?
I wonder if they would ever consider adding new specs to only some classes instead of all at once. On one hand people would definitely rage and whine, but I could imagine that making for much better designed specs over time.