- cross-posted to:
- games@sh.itjust.works
- cross-posted to:
- games@sh.itjust.works
Honestly, GW2 is the kind of MMO I’d play on the deck if it was compatible with a controller. It has everything to make a great controller MMO… Except the controlller support.
Here you go: steam://controllerconfig/413080/2866090215
Paste that steam link in a browser while Steam is open and it will pull up the controller config.
Control mappings have face buttons and R1/R2 as attacks, L1/L2 as button layer modifiers, Joystick mouse and more. F-keys are on the d-pad, and most mouse related functions are active while holding L1. Pressing L2+R2 heals. Back button is your "interact. L1 + R3 switches between “action” camera and regular mouse mode for aiming. Action camera is better for combat, and is the mode I use like 90% of the time. Dodge is on R3. L3 swaps weapons. There’s also key combos for all the mounts, special action abilities (N key, on L2+back)… basically, everything you could possibly want to do in-game, there’s a controller way to do it. You may need to remap some of the mount buttons, I forget if I did custom mappings for some of those, as I have a lot of mounts (everything except roller beetle and gryffon).
Hope it works for you. I think it’s a great config, but my perspective may be skewed since I’m highly accustomed to it from muscle memory and using it for years (with Xpadder even, before steam controller mapping was a thing). I’ve used this config for every single class in the game and dialed it in so I can play literally any class without issues, including ones that have a number of aiming skills like engineer and elementalist. Actually, elementalist is a blast for this, dpad was perfect for switching elements compared to fumbling with F-keys.
I set up a pretty workable controller config that I played with for like two months, but even with many hours invested in fine tuning it I just felt like I was fighting the game’s UI and I gave up.
What’s really frustrating is that the game is totally playable with a controller. ANet just needs to update the menus and it would be a fantastic experience.
Same. I tried, but gave up pretty quick.
steam://controllerconfig/413080/2866090215
Try this config. I posted about it above. It’s worked well for me to the point I’m no longer even comfortable playing GW2 on a keyboard, I’m able to react much more quickly to everything with the gamepad setup. Most important thing is always use action camera for combat and general exploration unless you specifically need the mouse for something.
I had a setup that turned on the action camera when I put my thumb on the steam decks left stick, so I was always in normal mode unless I was actively looking around or moving.
It was pretty natural and the best experience I came up with, but I still felt like it was a compromise I was frustrated to have to make.
I’ve been playing it on a gamepad since 2012. I’ll see if I can get my Steam config link for you later.
It’s a shame their new format of yearly expansions doesn’t really allow them to make new elite specializations. Many professions still feel unrealized in certain ways that new weapons can’t fill.
I’m curious, what kind of niches do you see unfilled still? I already felt like some of the gen 3 specs were reaching a bit.
I’m thinking mostly from a fantasy angle. I’ll give some examples from the classes I play:
Warrior: lacks a spec focused on the defensive juggernaut fantasy that you infer from the class description. Hammer Spellbreaker kind of fits here but it’s a bit of a stretch of what a spellbreaker should be thematically. Also lacking is a commander/captain support spec, maybe something built around shouts and/or banners.
Elementalist: why is the only spec not about going in and smacking people in melee tempest? And even then the best weapon is the sword. There’s a reason newbs go in and try to make staff work as a ranged weapon.
Engineer: turret spec please.
Mesmer: maybe mirage kind of fits the core mesmer fantasy, but I’m not sure if the ambushes fit there. The other specs don’t really fit since it’s mostly about doing away with your clones.
Those all seem like good ones to me, too. Honestly the defensive juggernaut thing doesn’t really exist period in GW2, so I guess it’s by design. At least not compared to other RPGs. Everyone is quite squishy.
You’ve made me realize that a mesmer fantasy I miss from GW1 is a domination magic mesmer. Something that heavily punishes certain types of gameplay and doesn’t do the illusion thing. Is that what you were getting at with the mesmer part?
I wonder if they would ever consider adding new specs to only some classes instead of all at once. On one hand people would definitely rage and whine, but I could imagine that making for much better designed specs over time.
Erm, that’s quite the bare bones trailer we’ve got here, somewhat underwhelming. Not every trailer is going to be Long Live the Lich or War Eternal, but come on.
It felt like they wanted to focus on features more in this one. There was a lot to unpack I think for those who like to go through and theory craft.
I do agree that the ones you mention were much better cinematically though.
I’ll reserve my judgement until I experience the new content, but it felt like a player-made machinima at best. I’m incredibly excited about the new raid
I dunno about this one. Waiting to see what the crowd thinks as far as reviews. Secrets of the Obscure was as mediocre as they come and I have doubts now.