Are you guys fine with these new shenanigans from Github. I found a bug and wanted to check what has been the development on that, only to find out most of the discussion was hidden by github and requesting me to sign-in to view it.

It threw me straight back to when Microsoft acquired Github and the discussions around the future of opensource on a microsoft owned infrastructure, now microsoft is exploiting free work from the community to train its AI, and building walls around its product, are open source contributors fine with that ?

  • toastal@lemmy.ml
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    6 months ago

    My memory could be failing me but I believe the gaming industry prefers Perforce for large files. Pijul’s FAQs seems to point in the direction that it could be good enough for some use cases. I haven’t put too much effort into researching solving that specific hard problem, but if I was to create a video game, you really need to look at how to best handle your assets.

    • qaz@lemmy.world
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      6 months ago

      I have heard of Perforce but it doesn’t seem to be FOSS. Pijul seems interesting, I’ll check it out.

      • toastal@lemmy.ml
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        6 months ago

        Well the games industry is largely not FOSS so not a huge surprise. Parts of that might be changing after the debacle with Unity with those moving to Godot–not that Godot doesn’t have issues. For a minute before the Zoom buyout I was using Keybase to sync with some folks files, but I don’t know about long term. I’ve also heard some folks like Resilio Sync (formerly BitTorrent Sync), but I can’t say much about it. It’s a hard problem to solve since these files don’t diff.