I want to try and play some more games. That feels more fulfilling if you play games that you can finish and be done with.

So what are some good games that have zero (or close to zero perhaps) replayability? I’ll start with my own suggestions:

  • Return of the Obra Dinn: Amazing mystery/detective game. However once you’ve played it, you basically can’t play it again as you remember the solution already and the challenge of the game is trivialized.
  • Chants of Sennaar: Really great game about deciphering languages. However, once again, by playing the game once, you’ll remember the languages and the game has no challenge any more.
  • Outer Wilds: Mystery adventure game. There is some replayability as there are perhaps areas that you can still explore, but largely once you figure out the mystery and complete the game, there’s not much more to experience. Some people speedrun the game though.

All of the above games I value extremely highly even though I only played them ~8-10 hours.

Do you have any others?

  • I would also say that most of the walking simulators that where mentioned here:

    My mentions would be The Last of Us, Spec Ops: The Line and Amnesia: The Dark Descent. Also The Stanley Parable depending on what you consider “completing” that game.

      • deranger@sh.itjust.works
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        9 months ago

        Disagree. Graphics aren’t good and the combat is terrible. Predictable “are we the bad guys?” story.

        I saved this one for years and was underwhelmed when I beat it a couple weeks ago. This game did not age well IMO.

        • SlippiHUD@lemmy.world
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          9 months ago

          Well I played it, once, 12 years ago when the graphics were good. I don’t remember them being mind blowing, but I don’t remember them being bad either.

          I dont think it really had an “are we the baddies” story, it was a very graphic anti war game for me.

          It is one of the better executed anti-war message in games. Nothing I’ve played has come as close to its level of execution. I remember thinking, at the time, that the competitive multi-player really undercut the message of the single player campaign.

          • deranger@sh.itjust.works
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            9 months ago

            It is one of the better executed anti-war message in games.

            I felt it was ham fisted. You don’t even get a choice in the most impactful scene of the game, you’re railroaded the whole time. Only choice I can remember was at the bridge and the game returns to normal after 5 seconds.

            The graphics are were not good even for the time; contemporary reviews point this out. It looks like a 2007 game but was released in 2012. The guns aren’t good and the cover system is clunky.

            I dunno, maybe it was hyped too much for me. I found it forgettable and not worth the 5 hours it took to beat.