• BradleyUffner@lemmy.world
    link
    fedilink
    English
    arrow-up
    22
    ·
    11 months ago

    I had a DM hide mimics and traps everywhere and then get pissed at us for “wasting” so much time checking everything for traps.

    • kreekybonez@lemmy.world
      link
      fedilink
      arrow-up
      12
      ·
      11 months ago

      my personal rule is to only lay a trap that has clear potential to be discovered in-game, with a context clue, and not an ambiguous “roll for perception” out of nowhere.

      randomly dropping an anvil on a player is a dick move.

      telling players they’re walking through an active construction site of a new smithing conglomerate, with an unfinished forge 10 meters above them, at least sets the tone and let’s them know caution is a reasonable option.

      also sets up some weird intrigue that could easily turn into a sidequest.