• Fyurion@lemmy.world
    link
    fedilink
    English
    arrow-up
    3
    ·
    11 months ago

    Poor indie studio Epic games couldn’t possible afford to support Linux, they only make about 5.6 billion a year and have a mere ~3000 employees, leave the little guy alone!

    • jerkface@lemmy.ca
      link
      fedilink
      English
      arrow-up
      2
      ·
      11 months ago

      That’s a public line. It’s BS. Sweeny has been actively trying to torpedo gaming on Linux for YEARS. I don’t know if it’s just “Steam is good for Valve so it’s bad for me”, or if it goes deeper than that, but it’s obvious in the last decade of behaviour.

      • sugar_in_your_tea@sh.itjust.works
        link
        fedilink
        arrow-up
        1
        ·
        11 months ago

        IDK, Unreal Engine runs on Linux, can export to Linux, and the Unreal Tournament games are released on Linux.

        I really don’t think he hates Linux, I believe him that he didn’t see a financial point in supporting it for their games. People seem willing to use Windows to play their games, so there’s not a strong financial incentive to support another platform.

        If you want Sweeney to change his mind, get more people to use Linux exclusively. Personally, I prefer to ignore him.

        • jerkface@lemmy.ca
          link
          fedilink
          English
          arrow-up
          1
          arrow-down
          1
          ·
          11 months ago

          IDK, Unreal Engine runs on Linux, can export to Linux, and the Unreal Tournament games are released on Linux.

          You are cherry picking. What about EVERYTHING ELSE?

          • sugar_in_your_tea@sh.itjust.works
            link
            fedilink
            arrow-up
            2
            ·
            11 months ago

            What are you talking about? I’m merely showing that he has supported Linux in the past, and at least some of his companies products support it today (Unreal and EAC).

            The reason EGS and Fortnite don’t support Linux isn’t because he hates Linux, but because he doesn’t see profit in it. And I don’t blame him, Linux probably isn’t profitable in the short or medium term for EGS or Fortnite.

            Steam didn’t start supporting Linux because they saw short or medium term profit, it was a long term investment to keep an option open in case Windows was able to force stores to share profit on their platform. Now that Windows has kind of backed off that, they’re doubling down because the Steam Deck provides another option to increasing sales and appealing to more people.

            I don’t hate Tim Sweeney for not supporting Linux, but I am a bit disappointed though. But if Linux gains enough marketshare (not sure how much we’d need, but maybe 5%?), he’ll likely change his mind. He’s interested in profit, and Linux just isn’t an attractive enough platform for that right now for EGS. Maybe that’ll change in the future.

            I have never and probably will never give EGS any of my money, but that didn’t mean I hate Sweeney or his products, it just means they provide no value to me, so I’m uninterested, much like he is with Linux.

  • stardust@lemmy.ca
    link
    fedilink
    English
    arrow-up
    2
    ·
    11 months ago

    Them not bother with Linux says all there is to say about their anti trust cases. Only thing that bothers them about monopolies is that they arent one, and even when there is an opportunity to enter into a market where there is no competitors they don’t want to bother investing in it. They don’t care about open platforms or investing in it first.

    It’s why they were late to getting a hold of PC distribution. And in the unlikely event Linux OS takes off be complaining about Steam’s presence there.

    • sugar_in_your_tea@sh.itjust.works
      link
      fedilink
      arrow-up
      1
      ·
      11 months ago

      I don’t think they’ve ever cared about open platforms, they just care about profit. The Google and Apple cases were intended to allow them to bypass the app store fee for microtransactions. That’s it.

      So them not supporting Linux has nothing to do with Linux itself, but the possibility for profit. If you read between the lines, Sweeney is basically saying, “our people are making more money on other projects than they would working on Linux support.” If Linux had lots of users that wouldn’t play on their other platforms, they could possibly make more by supporting Linux than other efforts (e.g. more cosmetics).

      Sweeney is a simple guy, if it makes him more money than what he’s currently doing, he loves it. If it doesn’t, he’ll avoid it. There’s no deep seeded hatred of Linux here (EAC and Unreal Engine both support Linux, and the old Unreal Tournament games were Linux native), he just likes money more than anything else.

      Sweeney is uncomplicated, and I like that. There’s no veiled promises or expectations, so it’s really easy to understand exactly why he does the things he does. I don’t buy his games or use his platform because I expect him to do the bare minimum to make money, so I instead spend my time and money elsewhere. Valve earns my business, Epic does not. I don’t hate Sweeney or Epic, I just find them uninteresting.

  • Annoyed_🦀 @monyet.cc
    link
    fedilink
    arrow-up
    2
    ·
    11 months ago

    So he want the game to get to 10 millions player on steam deck only then support it, but without supporting it the game won’t get to 10 millions player. It’s not a linux problem Tim, it’s you.

    • Deceptichum@kbin.social
      link
      fedilink
      arrow-up
      2
      arrow-down
      1
      ·
      11 months ago

      No.

      He wants the Steamdeck user base to be 10 million, so it’s large enough to support a player base that can generate revenue if targeted.

      And frankly it’s not a him problem. Nearly every dev refuses to release on Linux (and Mac) because of its small user base.

      • Rustmilian@lemmy.world
        link
        fedilink
        English
        arrow-up
        3
        arrow-down
        1
        ·
        edit-2
        11 months ago

        They don’t have to release on Linux at all!!
        All they have to do is click a checkbox in the EAC SDK & contact Battleye to support Valve’s Proton & that’s it!!
        It is a Tim Sweeney problem.

        • maynarkh@feddit.nl
          link
          fedilink
          arrow-up
          0
          ·
          11 months ago

          Also, Unreal Engine, which the Epic Games Launcher was built in for some reason also has a checkmark for Linux, and they refuse to tick it. It’s to the point that while it is possible to do development for Unreal on Linux, they had to build a completely different way to get it up and running since the launcher doesn’t support Linux.

          They consciously make efforts not to support Linux, it would literally take less effort to do it.

          • themoonisacheese@sh.itjust.works
            link
            fedilink
            arrow-up
            0
            arrow-down
            1
            ·
            11 months ago

            To be entirely fair this is much less of a “tick the Linux box” solution, you actually have to program thing differently to work on Linux in that case. They obviously have the resources to do it but it’s less infuriating than the literal single click it would take to enable EAC on Linux on $game.

        • Square Singer@feddit.de
          link
          fedilink
          arrow-up
          0
          arrow-down
          1
          ·
          11 months ago

          To be fair, you don’t look at the whole picture.

          Yes, generating a Linux build wouldn’t require a lot of changes to the code.

          But if they support Linux, they have to support Linux. This is not some student’s first indie game, but instead a massive game with up to 290 million monthly active users. That’s 3.7% of the whole world’s population! (And it’s also more than the number of total Linux users.)

          So supporting Linux means they need to test on at least all currently maintained versions of maybe the top 20 or so distros on all sorts of hardware configurations. That would increase their testing costs by around a factor of 20.

          They also need to support customers if they have problems. Considering the variability of Linux configurations, chances are high that this comparatively small segment of players will consume an aproportional amount of difficult support requests.

          And lastly, if the Linux version of the game has some serious bugs on some setup, it might likely be that all these Linux users think the game is shit and start talking badly about it.

          So it’s just a simple cost calculation: Does Linux support increase or decrease the total profit?

          And if the variables change, the calculation changes with it. Exactly as Sweeny said in his post. People like Sweeny don’t care about ideals or about which OS they prefer. They only care about money.

          And the revelation that a CEO likes money and dislikes risk isn’t exactly hard to figure out.

          • XyliaSky@sh.itjust.works
            link
            fedilink
            arrow-up
            1
            ·
            11 months ago

            They don’t even have to support Linux. They just have to stop actively preventing the game from launching on Linux platforms.

      • macniel@feddit.de
        link
        fedilink
        arrow-up
        1
        ·
        11 months ago

        It’s one thing to not release for Linux (thanks to wine and proton it’s no Biggie) another thing is to actively sabotage it to run on Linux which some Developers who can’t check a fricking Checkbox in EAC do.

        • sugar_in_your_tea@sh.itjust.works
          link
          fedilink
          arrow-up
          1
          arrow-down
          1
          ·
          11 months ago

          Not preventing Linux use is implicit support, and it opens up another platform for cheaters to exploit. So if it works and your entire game is based on the online, MP experience, you need to QA on all possible platforms to stay on top of cheaters.

      • Annoyed_🦀 @monyet.cc
        link
        fedilink
        arrow-up
        1
        ·
        11 months ago

        Support for Steam Deck != support for Linux version. Steam Deck use Proton to run Windows game on linux seamlessly.

        Their direct competitor, Apex Legend, is steam deck verified. Big games like Monster Hunter World/Rise, Cyberpunk, Baldurs Gate 3, Elden Ring, etc etc, all steam deck verified. Check out this page for more info

        It’s not a Linux problem, it’s a Tim Sweeny problem.

      • ShortN0te@lemmy.ml
        link
        fedilink
        arrow-up
        1
        ·
        11 months ago

        10 million is just an arbitrary number he will not honor when it is reached.

        Valve has sold ‘multiple millions’(source) already. The 10 million will probably be reached soon. Not even to mention all the Linux users.

        And frankly it’s not a him problem. Nearly every dev refuses to release on Linux (and Mac) because of its small user base.

        Yes it is. He does not have to release for Linux. He just needs to allow the anti cheat to run on Proton. This is a simple config change not more. Fortnite will probably run fine on Proton.

      • stardust@lemmy.ca
        link
        fedilink
        English
        arrow-up
        0
        ·
        11 months ago

        With that mind set explains why Epic was so late into trying to get into PC distribution.

          • stardust@lemmy.ca
            link
            fedilink
            English
            arrow-up
            0
            ·
            11 months ago

            And look how late they were when it came to launching their own digital platform. I’m not taking about games being on PC.

            This is a company that saw consoles more worth putting resources towards and didn’t see it worth it too start their own Steam competitor even back in 2008.

            https://news.softpedia.com/news/Tim-Sweeney-Says-the-PC-Is-Dead-for-Games-80714.shtml

            They had many chances to become the go to digital platform for PC.

            • Deceptichum@kbin.social
              link
              fedilink
              arrow-up
              1
              ·
              11 months ago

              Every gaming company basically thought the PC was dead for gaming, only to be relegated to nerd paying high prices for hardware to play niche nerdy shit.

              Honestly I still don’t know what changed, even Japanese devs are releasing on PC again, it’s a weird time.

              • ampersandrew@kbin.social
                link
                fedilink
                arrow-up
                1
                ·
                11 months ago

                PC gaming has only had a slow, steady rise since Steam entered the scene. But perhaps one other catalyst might have been the Games For Windows initiative (not “Live”) that standardized controller support, added some extra marketing oomph, and gave more incentive to make the same game on PC and console rather than making two entirely different games (sometimes with the same title, like Ghost Recon Advanced Warfighter).

              • stardust@lemmy.ca
                link
                fedilink
                English
                arrow-up
                0
                ·
                edit-2
                11 months ago

                Well apparently Valve didn’t get the memo. By the time PS3 came out and the further into the Gen it got it became clearer that digital was the way forward. And you’d think a company with PC roots would have gotten their own digital distribution platform started once steam sales caught on.

                The whole everyone thought pc was dead excuse is a poor one because Epic took until 2018 to bother with their own distribution platform. That’s a hell of a long time and too many years from the PC is dead excuse.

                That’s what I mean by many many many missed chances. They had over a decade to enter as it became more and more obvious the money there was to be made from PC gamers.

                • sugar_in_your_tea@sh.itjust.works
                  link
                  fedilink
                  arrow-up
                  1
                  ·
                  11 months ago

                  Why should they have a distribution platform? Pretty much every game except Gears of War had a Windows release, and at least I never considered a digital distribution platform as a kid since boxed games worked just fine. I didn’t have a Steam account until Steam came to Linux, yet I played plenty of PC games in the meantime on both Windows and Linux. I bought a mixture of boxed games and online downloads, I didn’t need a launcher to do that for me.

                  Yes, they missed the boat, but it wasn’t obvious that the boat was going where they wanted to go. Valve took that risk and won big, but other large studios didn’t and were absolutely fine focusing on game dev, and it wasn’t until recently that they wanted in.

            • stardust@lemmy.ca
              link
              fedilink
              English
              arrow-up
              1
              ·
              edit-2
              11 months ago

              Yes that’s correct. They seemed dismissive of it even back in 2008 seeing more cons than potential in the market. It’s like the Windows approach to smartphones entering in after Android and iOS established themselves. Except even later with years and years passing as it became clearer PC gaming was becoming more accessible and it’s own formidable market. They missed a lot of earlier chances to enter.

              https://news.softpedia.com/news/Tim-Sweeney-Says-the-PC-Is-Dead-for-Games-80714.shtml

  • Moonrise2473@lemmy.ml
    link
    fedilink
    arrow-up
    1
    ·
    11 months ago

    But in another interview said that they will never support Linux because he thinks that’s not possible to detect cheaters (although IMHO they should be detected server side, otherwise it’s a cat&mouse game)

  • Square Singer@feddit.de
    link
    fedilink
    arrow-up
    1
    ·
    edit-2
    11 months ago

    I think, people here look at it from the wrong side.

    The code changes required for Linux support aren’t the issue.

    But if they support Linux, they have to support Linux. This is not some student’s first indie game, but instead a massive game with up to 290 million monthly active users. That’s 3.7% of the whole world’s population! (And it’s also more than the number of total Linux users.)

    So supporting Linux means they need to test on at least all currently maintained versions of maybe the top 20 or so distros on all sorts of hardware configurations. That would increase their testing costs by around a factor of 20.

    They also need to support customers if they have problems. Considering the variability of Linux configurations, chances are high that this comparatively small segment of players will consume an aproportional amount of difficult support requests.

    And lastly, if the Linux version of the game has some serious bugs on some setup, it might likely be that all these Linux users think the game is shit and start talking badly about it.

    So it’s just a simple cost calculation: Does Linux support increase or decrease the total profit?

    And if the variables change, the calculation changes with it. Exactly as Sweeny said in his post. People like Sweeny don’t care about ideals or about which OS they prefer. They only care about money.

    And the revelation that a CEO likes money and dislikes risk isn’t exactly hard to figure out.

    I’m not saying that it’s good, but top capitalists tend to be capitalists.

    And in the end, I’m pretty sure someone who has all the business figures and frequently has to defend those in front of the shareholders probably knows much better what makes business sense than any of us. Someone like him goes where the money flows.

    • corsicanguppy@lemmy.ca
      link
      fedilink
      arrow-up
      2
      ·
      11 months ago

      So supporting Linux means they need to test on at least all currently maintained versions of maybe the top 20 or so distros

      It absolutely does not mean that.

      Pick a steam deck, support a steam deck, 3 major releases. If the SD runs on enterprise Linux that’s a 10 year support window.

      That’s a perfectly viable plan - much like “releasing on x box” - and with an understandable market clearly delineated. Everything else can be “hey try, but don’t call us” and we’d all still try.

      • sugar_in_your_tea@sh.itjust.works
        link
        fedilink
        arrow-up
        1
        ·
        11 months ago

        Honestly, I’d just test on Steam Deck (performance, recent libs) and Debian (desktop experience, older libs) and that’s it.

        They also need to fix any exploits they find, which means they probably need Linux devs.

        • wax@lemmy.wtf
          link
          fedilink
          arrow-up
          1
          arrow-down
          1
          ·
          10 months ago

          Did you read my comment? They ship with libraries to unify distribution across distros

          • Square Singer@feddit.de
            link
            fedilink
            arrow-up
            1
            ·
            edit-2
            10 months ago

            I said: Code changes are easy, all the other things in regards to supporting playing on Linux (anticheat, support requests, testing, …) is hard.

            You said: But code changes are easy because steam has libraries to unify distribution.

            Do you see the problem here?

            What are you going to tell me next? That code changes are easy?

      • pokexpert30@lemmy.pussthecat.org
        link
        fedilink
        arrow-up
        0
        ·
        11 months ago

        To be honest… Yes it’s that complicated. I’ve read that, Apparently valve had to spent massive ressource to figure out the load order of librairies and what to include for the steam runtime.

        Granted, all they made is open source iirc. But it was a massive pita

    • prole@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      1
      ·
      edit-2
      11 months ago

      Most games that work on Steam Deck aren’t technically Linux-compatible and therefore have no “Linux support” needed. Proton has come very very far, and most games are running the Windows exe through Steam using Proton.

      In fact, I’ve played several games that do have native Linux support, and they still play better using the Windows version through Proton. On my Steam Deck, and on my shitty non-gaming laptop.

      So no, they don’t have to support anything new.

      • Square Singer@feddit.de
        link
        fedilink
        arrow-up
        0
        arrow-down
        1
        ·
        11 months ago

        Apparently, their cost calculation is different. Also, Fortnite has about 50x active users compared to Apex Legends. That also changes a lot.

        Sweeny said it doesn’t make business sense for them and if it will make sense in the future, they will support Linux.

        I’m pretty sure that someone who does know their business figures and frequently has to justify them to shareholders has a better overview about what makes business sense for them than anyone of us.

    • Commiunism@lemmy.wtf
      link
      fedilink
      arrow-up
      0
      ·
      11 months ago

      I’m going to do a hard disagree here - they don’t have to support Linux, just add compatibility in terms of anti-cheat for Linux. Proton is likely good enough to run the game itself but the anti-cheat sees Linux and just craps itself.

      They don’t even have to provide support - League of Legends runs on Linux if you install the game using community scripts and custom proton, and while the client runs poorly nobody spams the Riot Games support about how the “Linux version” client doesn’t work the well because people understand that it’s a community effort. Riot themselves have only made a statement saying how they’ll try not to break the game for Linux users, and that’s pretty much it.

      League of Legends is a massively popular game as well, yet Riot barely has to do anything to maintain it on Linux, let community fix issues that come up, let community provide support as it’s their tools.

      And while I do understand that porting an anti-cheat to be more friendly to another operating system isn’t an easy task (such as for Rust, where they tried to make the anti-cheat compatible with Linux but it introduced other issues so it got shelved), I think you’re vastly overstating the amount of areas a company has to cover for a game to be playable on Linux.

      • Square Singer@feddit.de
        link
        fedilink
        arrow-up
        1
        ·
        11 months ago

        There’s a difference though.

        If the game doesn’t work for (some or all) Linux users, that’s not a big problem from Epic’s POV. They’ll lose a couple users that wouldn’t have been able to play the game without Linux support anyway.

        But if the Anticheat faills on Linux, that is a completely different story. Then cheaters would all dual boot over to Linux to cheat all they want. That’s now a problem for the whole game’s user base and consequently for the publisher as well.

        Something as low-level as an Anticheat would have to be rewritten almost from scratch to work on Linux and this one really needs to be tested with every possible permutation of installed relevant software. Because if one combination is found where it doesn’t work, you can be sure that the day after every cheater will be running this config.

        (Just to check, do you have a background in game development and/or low-level Windows/Linux programming? I got all of that and I can tell you, nothing that looks easy from the outside is actually easy. I think you are vastly underestimating how much work goes into something until it “just works as expected”)

        • inetknght@lemmy.ml
          link
          fedilink
          arrow-up
          0
          ·
          11 months ago

          Speaking as a former game cheater…

          Cheaters are going to cheat. Booting into Linux isn’t going to change that.

          Anti-cheats just keep the filthy casuals from cheating. A broken anti-cheat on Linux would be fixed pretty quickly.

          • sugar_in_your_tea@sh.itjust.works
            link
            fedilink
            arrow-up
            1
            ·
            11 months ago

            Sure, but that’s dev resources they need to spend on a small market, and they’d suggest need to hire Linux devs or pull from other projects. It’s quite likely the math just doesn’t add up given the likelihood for profit for other uses of those resources.

            I doubt Epic would lose money in it, but they probably wouldn’t make as much as other options.

  • ihopethisisnotawful@lemmy.ml
    link
    fedilink
    arrow-up
    1
    ·
    11 months ago

    Apparently they have enough developers to add in crappy emotes and crossovers but not enough to support one of the most popular operating systems… makes sense

  • Alien Nathan Edward@lemm.ee
    link
    fedilink
    English
    arrow-up
    0
    ·
    11 months ago

    what’s fortnite’s anticheat like? my understanding is that a lot of games that would normally have no problem running on some flavor of linux or another but their anticheat software requires some ridiculous level of privilege that linux won’t (and shouldn’t) give it

    • Patch@feddit.uk
      link
      fedilink
      arrow-up
      2
      ·
      11 months ago

      Fortnite uses Easy Anti Cheat, which is made by Epic (that is, Fortnite’s own developer). EAC works fine on Linux; it just needs the developer to enable it.

      • ILikeBoobies@lemmy.ca
        link
        fedilink
        arrow-up
        2
        ·
        edit-2
        11 months ago

        Note

        Epic bought Easy and made the Linux version for it. It’s there because of them

        The issues are likely development related not anti-cheat

  • azvasKvklenko@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    0
    ·
    11 months ago

    Sadly he didn’t clarify why it’s the Linux being problem here. If there are any technical obstacles, why can’t he say something’s too broken on the Linux side of things so that community or Valve could fix it?

  • kittenzrulz123@lemmy.world
    link
    fedilink
    arrow-up
    0
    ·
    11 months ago

    Absolute BS, all they have to do is enable proton support and people will go out of their way to play it. Tim Sweeney is simply being a slimy jackass.

    • DarthBueller@lemmy.world
      link
      fedilink
      arrow-up
      0
      ·
      11 months ago

      Tim Sweeney is awesome. He’s one of the biggest conservation donors in my state and is personally responsible for permanently saving over 50,000 acres of land from development, protecting crucial habitat in a rapidly developing state, allowing public trail and nature preserves to get created. He lives in a normal house and drives a normal car and hikes the land he preserves when he’s not working. He’s a billionaire that lives a modest life, doesn’t mess with politics, and a true philanthropist. He doesn’t give to get press. The few articles out there about his philanthropy are because reporters stumble across it when reporting on whatever new nature preserve is opening in their area.

      He might have some business practices that are problematic but are endemic to the industry.

      • MentalEdge@sopuli.xyz
        link
        fedilink
        arrow-up
        1
        ·
        11 months ago

        Doing good with one hand doesn’t excuse using the other to smother FOSS progress. No matter how humble you are materially, or reasonable in local policy, that doesn’t mean he is right in the many bullshit stances he’s dug himself into where the games industry is concerned. He does have a point in some places, but holy shit is it hard to take him seriously when half the shit he gripes about other companies doing, Epic does too. And that’s before we talk about the scummy BS only Epic does.

        • DarthBueller@lemmy.world
          link
          fedilink
          arrow-up
          0
          ·
          11 months ago

          No, just defending someone that I know for a fact is a genuinely decent human being. He doesn’t give a shit about burnishing his reputation through the philanthropy he does. He does it because he hates seeing billionaire mansions on mountaintops as much as anyone who isn’t a fuck, because he wants everyone to have natural places to enjoy in the future. If you can’t see the difference between someone like Sweeney and someone like Musk, DeVoss, etc., that’s on you. He’s not trying to make the world worse for everyone.

          Do I have issues with the concentration of wealth and growing inequality in the US? Yes. If you gave me a list of billionaires, where I had to rank them in terms of their benefit to the world vs. negative impact to the world, would I put him high in benefit and low in negative impact? Yes. He’s not spouting antisemitic nonsense, or trying to influence politics, or ruin education, or poison the minds of the American public. He’s just running his business, treating his employees well, and preserving land. So if you want to call me a bootlicker for points, fine. Given the world we live in, I’d rather have our billionaires be like Sweeney instead of Musk or DeVoss.

  • noodlejetski@lemm.ee
    link
    fedilink
    arrow-up
    0
    ·
    11 months ago

    also why the fuck does Lego Fortnite require anticheat? it’s a survival co-op, there’s no competitive element, and yet from what I’ve read it still kicks you out when you’re trying to play it on Linux.

  • pythonoob@programming.dev
    link
    fedilink
    arrow-up
    0
    ·
    11 months ago

    Am I the only one that doesn’t actually give a fuck if fortnite is on steam deck or not.?

    Hell I’m happier with it not.

    • sugar_in_your_tea@sh.itjust.works
      link
      fedilink
      arrow-up
      2
      ·
      11 months ago

      I have no interest in it whatsoever, and I’ve banned my kids from playing it because I think it’s predatory.

      That said, I wish it was supported in Linux because that would likely instead Linux marketshare, which makes it more attractive to support for other studios, which means more working games on my platform of choice.

      I don’t care if Fortnite falls off a cliff and destroys itself, but I do care if it works on Linux.

    • Omega_Jimes@lemmy.ca
      link
      fedilink
      arrow-up
      1
      ·
      11 months ago

      It’s more that having a game like that support linux would do a ton to quiet the “You can’t game on Linux” crowd.

  • taanegl@beehaw.org
    link
    fedilink
    arrow-up
    0
    arrow-down
    1
    ·
    11 months ago

    What if, and hear me out on this one, Epic Games really just love closed platforms for the built-in DRM of “secret sauce” and binary blobs to protect their intellectual property, even if the Steam Deck now has a TPM 2.0 equivalent. In fact, they would rather deprive the user of as much agency as possible to retain most of the control.

    That might be a tinfoil hat take, but I stand by it.

  • yesdogishere@kbin.social
    link
    fedilink
    arrow-up
    0
    arrow-down
    1
    ·
    11 months ago

    tim sweeney is a fuckwit. all directors need to have their salaries reduced to ordinary worker level. if they do not want the job, then give the job to an ordinary worker.