To be honest… Yes it’s that complicated. I’ve read that, Apparently valve had to spent massive ressource to figure out the load order of librairies and what to include for the steam runtime.
Granted, all they made is open source iirc. But it was a massive pita
Dude, steam ships with a bunch of libraries enabling cross distro support. It ain’t that complicated https://gitlab.steamos.cloud/steamrt/steam-runtime-tools/-/blob/main/docs/container-runtime.md
To be honest… Yes it’s that complicated. I’ve read that, Apparently valve had to spent massive ressource to figure out the load order of librairies and what to include for the steam runtime.
Granted, all they made is open source iirc. But it was a massive pita
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Did you read the second line of my post?
The code changes aren’t the issue.
Did you read my comment? They ship with libraries to unify distribution across distros
I said: Code changes are easy, all the other things in regards to supporting playing on Linux (anticheat, support requests, testing, …) is hard.
You said: But code changes are easy because steam has libraries to unify distribution.
Do you see the problem here?
What are you going to tell me next? That code changes are easy?