Too late.
Larian and owlcat for me. I have enjoyed pathfinder WoR and Divinity original sin 2/Baldurs gate 3 far far more than fallout 4 and Starfield.
it’s like AAA games are only early access these days
Yeah yeah, wake me up when AI modders recreate Daggerfall in the ES6 engine.
Are they doing a new engine for ES6?
Yes, Creation Engine 3
/s
I think people would hate it again, seeing how they hated Starfield that is also procedural.
The main feature I want is better optimization. It’s really not good still and I’ve played with the settings more than I wanted to
Last months patch did a lot for optimization, especially on the cpu and non amd gpu builds, seeing double digit gains.
I’d say “i will pick it up on a sale in a year or two” but they’re just going to release the enhanced / special / anniversary / superspace edition down the line too, so why bother
Still not buying that garbage.
Glad to see they’re still improving it. When I get the Ultra Game of the Year Turbo Deluxe edition for $20 in years to come, I no doubt will enjoy it.
I’m gonna wait for the Ultra Game of the Year Turbo Deluxe edition Complete
Can’t forget the Ultra Game of the Year Turbo Deluxe Complete Anniversary edition, now with built-in mods.
At the same time, I’ll be spending my $20 to buy Skyrim again so I can run it on my toaster.
Until I can navigate in space like I can in FREELANCER…which BTW is from 2003…
I want nothing to do with it
Friiiiick I miss freelancer so much. Best space sim to date.
It’s abandon ware now
It’s free to download mate! Plus there’s a huge mod that turns it into an MMO that is still being worked on
Pro tip: finish game first, THEN release it!
When will game companies learn that they could be doing so much better if they just released their games AFTER they’re finished?
Reminder that Todd wanted to release this last year, imagine the state it was in lol
I should probably pick this up when it’s on sale. I bought it on release after playing CyberPunk with ray tracing and asked for a refund after playing for 20 minutes because it just looked like garbage in comparison.
Part of the reason why Bethesda games visually looks bad is because their tied to the hip with creation engine for modders to use. Part of the reason why bethesda games have soo many mods is because of how much of the games engine is open to modders to modify.
I agree. I was fine with it for Skyrim and Fallout 4 but after getting used to how gorgeous CP2077 was, the difference was jarring for a AAA title in 2023.
The thing is, cyberpunk also has mod support, and it’s pretty good, I use a climbing mod, a drone mancer class mod, and before the 2.1 update it already had a metro system via mod.
It pales in conparison to what modders do with bethesda games.
Modders can legitamately put other games into a bethesdasoft title (tale of two wastelands, skyblivion, morrowblivion, skywind)
Take for example, the games let you outright add your own physics engine.
I mean, the only thing that’s really needed is the standard access to the creation kit. After that, I think modders can polish it up to competency, although flying to planets might be outside the abilities of the engine. I think anyone still hoping Starfield is going to be a good space game need to stop dreaming and go back to Elite/No Mans Sky/Waiting for Star Citizen, but there were some really elaborate mods for New Vegas and Skyrim back in the day. Maybe someone dedicated and talented enough could even fix that.
The trick is that they want paid mods so they can do nothing and get a decade of profit. Consider that many of the mods on Nexus have millions of unique downloads.
Even if they charge 3 bucks a mod and get a third of it, that’s tens of millions of dollars with zero effort on their part.
But the primary issue is that the current modding framework they’re pushing onto Skyrim doesn’t support framework mods, so none of the big mods Skyrim is known for, and have kept it alive so long, could happen.
This sounds like a good thing. Maybe I will check the name out in the future.
I already liked the game since I’m not the typical bethesda fan, “their” only game I finished was New Vegas, liked the characters and story and didn’t care that planets were empty since I played Daggerfal Unity. But I don’t think they can grab that explorer fanbase again, they are just against procedural generation in general, they probably wanted Outer Worlds but bigger.
But I don’t think they can grab that explorer fanbase again, they are just against procedural generation in general, they probably wanted Outer Worlds but bigger.
I don’t think that’s true. Elite Dangerous is one of my favorite games and it’s procedurally generated. I think the issue is that that’s not exactly what Starfield is.
When you “land” in Starfield (outside a handcrafted city or similar), you land in a procedurally generated box made just for you. It isn’t repeatable by anybody but you. Other people who “land” in the same spot will not see what you saw, they get their own procedurally generated box. The contents of the box are similar (the terrain is the right color, the flora and fauna are the same). If you were to see something particularly cool in your box (although I never did when I was playing the game) - ie: “unusually tall mountain range” or “unusually deep valley” - you can’t tell someone “hey go to coordinates x,y and check this out!” You CAN do this in Elite Dangerous. All worlds, all settlements - everything is the same for everyone, and if you explore through it all and you find something interesting, you can share it with people.
In Starfield, your box always contains an uninteresting/unremarkable patch of terrain and magically, literally everywhere you land, there are structures and ships within walking distance - none of which anyone can get to but you.
There is literally no WAY to explore. Everywhere you land, it’s just another box and it will always contain the same variation on the same things. That isn’t exploration. Exploration implies things that exist whether you are there or not and which can be found by someone if they look long enough.