• zeze@lemm.ee
    link
    fedilink
    English
    arrow-up
    16
    ·
    1 year ago

    How is that relevant when I’m exploring a barren planet, just gathering resources? That’s exactly what NMS has, without loading screens.

    Cyberpunk has a story and voice acting- but no loading screens like Starfield’s cities. That’s despite Night City being a much larger city than New Atlantis.

    • CaptnNMorgan@reddthat.com
      link
      fedilink
      English
      arrow-up
      1
      arrow-down
      2
      ·
      1 year ago

      If you don’t like Bethesda games just come out and say it. Those are two games that provide completely different experiences to anything Bethesda has ever made.

      Do I wish Starfield had less loading screens? Sure, but the only thing I’m really upset about is that it doesn’t show the ship animations every time I take off and land. But that’s an immersion issue and Starfield is more immersive than either nms or cyberpunk either way.

      As far as technical issues go, I couldn’t play it when I had popOS installed but since I switched to Windows I’ve had zero issues on a 3080ti

    • mellejwz@lemmy.world
      link
      fedilink
      English
      arrow-up
      2
      arrow-down
      6
      ·
      1 year ago

      It’s relevant because it’s there. If you don’t play those parts it doesn’t mean it’s there. They put the time in other things more important to the game than transitions. Also, the engine is completely different.

      • zeze@lemm.ee
        link
        fedilink
        English
        arrow-up
        13
        ·
        1 year ago

        I do play those parts, I know it’s there, and I’m asking how that somehow explains why their broken engine can’t render the whole city when doing that is clearly possible on normal hardware.