How is that relevant when I’m exploring a barren planet, just gathering resources? That’s exactly what NMS has, without loading screens.
Cyberpunk has a story and voice acting- but no loading screens like Starfield’s cities. That’s despite Night City being a much larger city than New Atlantis.
If you don’t like Bethesda games just come out and say it. Those are two games that provide completely different experiences to anything Bethesda has ever made.
Do I wish Starfield had less loading screens? Sure, but the only thing I’m really upset about is that it doesn’t show the ship animations every time I take off and land. But that’s an immersion issue and Starfield is more immersive than either nms or cyberpunk either way.
As far as technical issues go, I couldn’t play it when I had popOS installed but since I switched to Windows I’ve had zero issues on a 3080ti
It’s relevant because it’s there. If you don’t play those parts it doesn’t mean it’s there. They put the time in other things more important to the game than transitions.
Also, the engine is completely different.
I do play those parts, I know it’s there, and I’m asking how that somehow explains why their broken engine can’t render the whole city when doing that is clearly possible on normal hardware.
How is that relevant when I’m exploring a barren planet, just gathering resources? That’s exactly what NMS has, without loading screens.
Cyberpunk has a story and voice acting- but no loading screens like Starfield’s cities. That’s despite Night City being a much larger city than New Atlantis.
If you don’t like Bethesda games just come out and say it. Those are two games that provide completely different experiences to anything Bethesda has ever made.
Do I wish Starfield had less loading screens? Sure, but the only thing I’m really upset about is that it doesn’t show the ship animations every time I take off and land. But that’s an immersion issue and Starfield is more immersive than either nms or cyberpunk either way.
As far as technical issues go, I couldn’t play it when I had popOS installed but since I switched to Windows I’ve had zero issues on a 3080ti
deleted by creator
It’s relevant because it’s there. If you don’t play those parts it doesn’t mean it’s there. They put the time in other things more important to the game than transitions. Also, the engine is completely different.
I do play those parts, I know it’s there, and I’m asking how that somehow explains why their broken engine can’t render the whole city when doing that is clearly possible on normal hardware.