I write science fiction, draw, paint, photobash, do woodworking, and dabble in 2d videogames design. Big fan of reducing waste, and of building community

https://jacobcoffinwrites.wordpress.com/

@jacobcoffin@writing.exchange

  • 24 Posts
  • 259 Comments
Joined 1 year ago
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Cake day: June 5th, 2023

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  • I hadn’t realized how lucky we were - we have one of those crunchy refill stores in town, where you can bring your own containers and buy various powders and liquids (primarily cleaning supplies though they do some seasonings as well. I wish I could buy orange juice that way (I basically gave up on drinking it because I didn’t need any more plastic bottles). We switched to various dilutions of castile soap for most things, and a generic dishwasher powder for our little countertop rig.





  • Thanks!

    I do have thoughts on that! This might be a little jumbled as it’s mostly off the cuff, but I think how much a society can be run only on renewable materials will depend on how much they’re willing to change their whole default framework, and what they’re prepared to give up in the short and long term to do it. Degrowth and library economy concepts would certainly apply. (I really like library economy stuff because I really like reuse).

    I think there’s an abundance of resources, from existing usable items to raw materials which have already been extracted already accessable to us out in the world.

    Right now there’s this default pipeline from extracted raw material to new (ideally fragile/flimsy/disposable) products to landfill. A library economy on steroids might include both tons of long-term reuse of whatever’s already been made, but also recycling of available materials that have already been extracted. There’ll always have to be new manufacture but ideally it’d be much reduced and anything made new would be designed to last and to be fixable. But that takes a ton of commitment on a societal level to using less and to sorting and distributing everything that already exists. It means mining junkyards and landfills for already-extracted raw materials and generally changing how we do things.

    When it comes to energy, I think there’s a sort of hurdle we have to get over - first we need to get most of our energy to renewable, then we can optimize for long term repairability. There’s a lot of interesting recycling processes ramping up for solar panels, and as I understand it, there are less-efficient designs that are more fixable. So for the short term, I suspect whatever designs get the job done we use, and after that, we can start adjusting for long term.

    My art tends to be of a society that’s as obsessed with reuse and externalities as ours is with money. They’re a society of scavengers and fixers and makers. That handwaved cultural change is sort of what I’ve chosen for my spec fix suspension of disbelief. Most of the tech I include already exists, but examining what a society that makes all its decisions around reducing harm would do with them is what I really enjoy.


  • They’ve been doing a bunch of cool solarpunk art for a bit, and they’ve started releasing it CC-BY (I think) including on wikimedia commons, which is great because otherwise the solarpunk category over there was mostly a bunch of AI art and proposed flags. (I’d added some of my photobashes so it wasn’t just AI representing the genre, but I’m very glad to have them contributing art with a lot of intent behind it.) I think a lot of the planning for their scenes comes from the solarpunk prompts podcast these days.


  • I really enjoy reading about the investigations that follow any big crypto heist, where they track the stolen money through various exchanges etc. The Swindled podcast just did one about a pretty poor attempt to launder crypto (see Razzlekhan) and Darknet diaries did one on the much more competent (suspected North Korean) heist of eth from Axie Infinity and their various laundering efforts including through Tornado cash. It’s surprisingly transparent in a lot of ways. It seems like stealing the money is often the comparatively easy part, and getting their huge sums out of crypto and into something they can use (while thousands watch the money like hawks) is much harder.





  • That’s a good list, thank you! I have a couple questions you might be able to answer:

    Could you elaborate on the relays? I don’t know anything about them yet (in their intended use or alternatives). Though I am reading up on them.

    I know there’s a some benefit in running 12v appliances (intended for campers) with solar panel setups because you don’t have to convert from DC to AC then back to DC at the appliance. Would that work for just using a car’s AC unit to cool a room, or are they built too specific to a car or not efficient enough to justify the work?

    Thank you!!







  • Ecotopia is a fun one because it hits all the notes but predates the genre.

    Murder in the Tool Library is a favorite of mine because the setting is awesome and aspirational while feeling real and human, and because the murder mystery plot is a change from the usual ecofiction.

    The solarpunk TTRPG Fully Automated! is free (libre and gratis) and has several sections devoted to its setting and worldbuilding that helped me understand a bunch of solarpunk concepts by seeing them in practice and to start thinking much bigger with my own fiction. It also has some good advice on creating engaging plots in an aspirational solarpunk setting where a lot of the usual problems have been solved.


  • That’s interesting, even going with modern tech, it’s a neat answer to preserving darkness. Military-grade passive night vision with the analogue tubes are ridiculously expensive but you wouldn’t need them just for walking around - simple infrared spotlight goggles are way cheaper, and probably lighter, especially if you remove extra binocular features. They could also be assisted by infrared streetlights if those wouldn’t mess up other animals. Downsides: I don’t think walking while wearing them would be fun, your depth perception and field of view takes a hit with most designs, and slow update of the screen can be disorienting. They’re also more complicated to make than flashlights.


  • That’s an interesting idea - instead of carrying a flashlight you might carry an RFID transponder. They’d need to not be linked to any personal records (such as purchase) to protect anonymity and prevent tracking. And a personal flashlight might still be useful.

    I’m not sure I love the idea of lights flicking on, identifying where I am to someone waiting in the dark. Maybe it would turn on lights for a block length on the street or something? I’m also wondering if the reduced on-off cycling would wear out lights faster and, if so, how replacing them more often stacks up to more energy spent running them all the time.

    Still it’s an interesting compromise position on the light pollution situation.