In the Rock, Sean Connery’s character is James Bond. It works well with the Bond timeline, and Connery plays the character exactly as he did Bond. It’s fun to see Bond as a secondary character and what it would be like if he was captured.
In the Rock, Sean Connery’s character is James Bond. It works well with the Bond timeline, and Connery plays the character exactly as he did Bond. It’s fun to see Bond as a secondary character and what it would be like if he was captured.
The convenience of bundling is greater than my perceived risk of theft. Maybe if I lived in a place where pick pockets were more common, the algebra would change. Also, my wallet case only has 1 credit card and my drivers license. It’s pretty easy to cancel a credit card, and a new driver’s license isn’t hard to get.
Agreed. I used to be blown away by a game from a technical standpoint 2-3 times per console generation and at a similar clip on the PC side. Now we are getting GTA V and Skyrim re-released for the 10th time. Neither of those games were groundbreaking at the time (IMO) as they both were good but predictable progressions from their previous entries.
Playing DKC and seeing the detailed sprites, Mario 64 (and several others) ushering in 3D, the FMVs in FF VII, and the enemy AI in FEAR, these things felt like monumental leaps forward. Nowadays, the closest thing I can think of is something like Elden Ring or TotK which to me is just taking an existing good game (Dark Souls/BotW) and slapping a mechanic onto it (Open world/crafting). They are both excellent games, but neither compare to the leap forward of FF VII or Mario 64.
Maybe I’m just jaded by adulthood and have my rose tinted glasses on.
Lance Reddick is a recent one for me. I never realized how many properties he’s contributed to that I’ve enjoyed. His death was so close to John Wick 4’s release and Horizon: Forbidden West. He was in all this media I was consuming to gone.
As someone who invested an embarrassing amount of time into each mainline game since 3, 9 was awful. I think there may have been a decent (musou) game under there, but even several years and patches later it’s rough. The battlefields are empty. The traversal is buggy. The upgrade system is grindy in the least fun way. I don’t want to mine metal in a DW game…
The best musou games in the last 5-10 years have been spinoffs like Hyrule and Fire Emblem. I don’t have much faith in Koei Tecmo releasing a DW game that captures the essence of 3-5 in a modern way.
They lost ~$10b in net income in Q4 '22 and Q1 '23 so definitely a company in some level of distress, but Q2 saw them ~$7.5b in the black.
They did look better on CRTs. Modern displays will smooth things in a way the original developers didn’t intend. It’s less pronounced in the PS1/N64 era, but SNES/NES has some games that look noticeably worse without applying a filter.