• MysticKetchup@lemmy.world
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    11 months ago

    It’s pretty hard to make a “small scope” 3D open world city game with driving and shooting elements. The sheer amount of work is more than the vast majority of indie devs can achieve. There’s a reason most of them go with procgen wilderness survival games. The closest I’ve seen is something like Cloudpunk but that has a fraction of the gameplay elements that makes GTA popular

    • manapropos@lemmy.basedcount.com
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      11 months ago

      If an indie dev stuck with PS2 style graphics they could pull off something at least on the scale of Vice City. A lot of OG GTA fans, myself included, would be thrilled to see a game like that

      • all-knight-party@kbin.run
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        11 months ago

        Even still, it’s a bit of a trick to pull off. When you make a game like GTA, you’re not really making one game. You have to make a good driving game, you have to make a good shooter, you have to make a good story.

        Graphics being complex or not it’s not in a lot of indie dev’s wheelhouse to make several kinds of gameplay strongly enough that none of them feel considerably weaker when you move from one to the other during play.