The problem with the fee fiasco was not corporate bloat, but capitalism’s need to constantly wring more money out of their customers. The problems were caused by the top and now the laborers are paying the price
What do you mean? Surely any company announcing layoffs will include reductions to executives their pay in the same announcement, proportional to the amount of layoffs. Businesses are ethical and doing otherwise would just make no sense.
I actually asked one of our execs this to their face during fallout of the last firings. I was told most the execs turned down their bonuses so they really are behaving in an ethical way! They have empathy and solidarity! /s
I suspect the real problem is that Unity’s revenues and profitability don’t match whatever targets have been set by it’s investors. Unity Technologies lost $921m last year on revenues of $1.39bn. That’s not a great position to be in for a 19 year old company, and with supposedly 2bn people a month supposedly using a Unity powered game every month.
They’re either earning too little, spending too much or both. They’ve tried to increase income, controversially, and now they’re trying to cut costs. Question really is, can this company actually be profitable or is their business model just fundamentally flawed.
Yeah I get that. But sometimes in the chase for wringing more money out of customers, companies hire a bunch of people in anticipation for the moves they’re making. Then they have to fall back on their decisions and laborers pay in the end like you mentioned.
All I’m saying is better that then them trying to shoehorn in more changes that’ll piss off the game dev community even more and result in even bigger layoffs.
IMO, I hope engines like Godot which I really enjoy eat up some of Unity’s market share. I know this isn’t a popular opinion. Just my observation from working with various companies of different sizes.
The problem with the fee fiasco was not corporate bloat, but capitalism’s need to constantly wring more money out of their customers. The problems were caused by the top and now the laborers are paying the price
What do you mean? Surely any company announcing layoffs will include reductions to executives their pay in the same announcement, proportional to the amount of layoffs. Businesses are ethical and doing otherwise would just make no sense.
I actually asked one of our execs this to their face during fallout of the last firings. I was told most the execs turned down their bonuses so they really are behaving in an ethical way! They have empathy and solidarity! /s
I suspect the real problem is that Unity’s revenues and profitability don’t match whatever targets have been set by it’s investors. Unity Technologies lost $921m last year on revenues of $1.39bn. That’s not a great position to be in for a 19 year old company, and with supposedly 2bn people a month supposedly using a Unity powered game every month.
They’re either earning too little, spending too much or both. They’ve tried to increase income, controversially, and now they’re trying to cut costs. Question really is, can this company actually be profitable or is their business model just fundamentally flawed.
Yeah I get that. But sometimes in the chase for wringing more money out of customers, companies hire a bunch of people in anticipation for the moves they’re making. Then they have to fall back on their decisions and laborers pay in the end like you mentioned.
All I’m saying is better that then them trying to shoehorn in more changes that’ll piss off the game dev community even more and result in even bigger layoffs.
IMO, I hope engines like Godot which I really enjoy eat up some of Unity’s market share. I know this isn’t a popular opinion. Just my observation from working with various companies of different sizes.
Supporting Godot over unity et al. is incredibly popular on the fediverse lol