nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 year agoCities: Skylines 2 dev says it won't release paid DLC until performance "fixed to our standards"www.eurogamer.netexternal-linkmessage-square47fedilinkarrow-up1226arrow-down17cross-posted to: gaming@lemmy.ml
arrow-up1219arrow-down1external-linkCities: Skylines 2 dev says it won't release paid DLC until performance "fixed to our standards"www.eurogamer.netnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 year agomessage-square47fedilinkcross-posted to: gaming@lemmy.ml
minus-squareAlexWIWA@lemmy.mllinkfedilinkEnglisharrow-up2·1 year agoThey don’t need a new engine, they need to stop calculating every pop every day and start using events to trigger a calculation. E.g. a species modification or changing buildings on a planet.
minus-squareLufyCZ@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up1·1 year agoSo you’re saying they might not need a new engine and all they have to do is rewrite half of the old one?
minus-squareAlexWIWA@lemmy.mllinkfedilinkEnglisharrow-up1·1 year agoI don’t think they’d have to rewrite half. Just the main population update loop. The graphics performance is fine.
They don’t need a new engine, they need to stop calculating every pop every day and start using events to trigger a calculation. E.g. a species modification or changing buildings on a planet.
So you’re saying they might not need a new engine and all they have to do is rewrite half of the old one?
I don’t think they’d have to rewrite half. Just the main population update loop. The graphics performance is fine.