• kbity@kbin.social
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    1 year ago

    VR possibly needs to get as high as 16K to be truly perfect for the human eye, so it could be useful there. But 16K headsets are a long way off, and refresh rate also needs to improve since the human eye can perceive up to 2,000 frames per second, so I feel like refresh rate will be the priority over pixel density by the time we get even 8K headsets.