nothingcorporate@lemmy.today to Technology@lemmy.worldEnglish · edit-21 year agoUnity backtracks, no runtime fee for sub $1mil or for games on current/old versionsblog.unity.comexternal-linkmessage-square98fedilinkarrow-up1629arrow-down133file-textcross-posted to: games@lemmy.worldgamedev@programming.devgames@sh.itjust.worksgaming@beehaw.orggaming@beehaw.org
arrow-up1596arrow-down1external-linkUnity backtracks, no runtime fee for sub $1mil or for games on current/old versionsblog.unity.comnothingcorporate@lemmy.today to Technology@lemmy.worldEnglish · edit-21 year agomessage-square98fedilinkfile-textcross-posted to: games@lemmy.worldgamedev@programming.devgames@sh.itjust.worksgaming@beehaw.orggaming@beehaw.org
minus-squareLev_Astov@lemmy.worldlinkfedilinkEnglisharrow-up9·1 year agoI won’t trust Unity with any of my future projects until I see the heads of their entire upper level management team on pikes.
minus-squaredoggle@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up7·1 year agoEven that wouldn’t bring me back. There are simply other options. Godot’s good so long as you aren’t planning of a console release. If your are then Epic are no angels but they haven’t pulled this crap with Unreal.
I won’t trust Unity with any of my future projects until I see the heads of their entire upper level management team on pikes.
Even that wouldn’t bring me back. There are simply other options. Godot’s good so long as you aren’t planning of a console release. If your are then Epic are no angels but they haven’t pulled this crap with Unreal.