Roblox is only interested in the kids of hands-off parents. Preferably the ones with good credit.
I’ve never let my kids play and luckily my kid’s friend’s dad also understands games and does research for things we don’t know and we stuck together on this decision and on fortnight for our kids that are too young for it.
It also helps that I’m staunchly against micro transactions and lecture my kids about how spending real money on a skin is stupid every chance I get.
I’ll never forget a post that i read here where someone told the story about he and his cousins got like 50 dollar steam gift cards. The older ones said that it’s a good idea to buy cs2 crates or some shit. And they burned through all their money in minutes with nothing to show for.
My nephew did the same. 25 buck PlayStation card, spent on some FOMO skin sale.
so they admit its not safe for kids to play it?
Any game that is online (ie. Fortnight, Roblox, Minecraft servers) are not, never where, and never will be safe for kids to play.
My daughter went through a phase where she REALLY wanted to play Roblox. Probably word of mouth from school. I’m not THAT old (only mid 30’s) but I didn’t really understand the concept of Roblox or how you buy more games. That probably led to me telling her no. Glad I stuck to my gut.
Most of these things have a free tier. I would be hardly suprised if roblox doesn’t.
As someone who does know a lot about the industry i simply cannot recommend roblox. However i can recommend the following:
Make an account tougher with your daughter and let her play in the living room, streamed to the tv if you can and let her guide you trough what this game is and what she finds fun about it.
Bonding aside there is a good chance that the free tier is all she needed and the real fun is connecting multiplayer with her real life friends.
Sooner or later you will face some examples of the traps and dangers, but those are generally the same ones that exist everywhere online, at which point you can let your daughter explain the supposed purpose of em while directly complimenting it with your parental insight. This helps you set and explain boundaries in relation to the game and helps build resilience to the inherent risks of the digital age.
This is good advice, but I think Roblox is a game marketplace/platform, which makes that more difficult. It’s a harder sell to explore the social features as a family than a game.
Maybe but I don’t see that as an argument that will be compelling to many of the less involved parents. Most people don’t even see how their own data can be used to harm them, much less data on how their kids behave in games.