• Dice@ttrpg.network
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    1 year ago

    Timer systems like arrow counting, rations and encumbrance are good for game flow. Removing them tends to diminish the level of emotional investment and roleplaying in the game.

    • HipsterTenZero@dormi.zone
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      1 year ago

      Maybe for a certain kind of game. Survival horror, absolutely - as an aside, i really want to find a good survival horror fantasy RPG, I think that’d be really fun. But for mainstream fantasy games? It doesn’t have the same weight or drama. The question isn’t “Will I have enough supplies for this adventure, and if not how I can I make do?”, but “Will the entirety my 100g worth of arrows in extradimensional storage last until I retire this character, can I spend less?”

      • Dice@ttrpg.network
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        1 year ago

        Did you note that I included encumbrance. Magic bags are a huge problem for trivializing the concerns of your character.