• andrew_bidlaw@sh.itjust.works
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    16 hours ago

    I start to appreciate games that implement complex and sometimes rarely noticeable (immersive, boo) mechanics that come off naturally. And I notice how a thought pattern behind bad ones could’ve progressed.

    Bugs? My favs are buggy to the point some of these bugs became their own mechanics. I only get annoyed when the game bores me out, and if bugs can’t make me feel like it, it’s fine. And some better-done games are pretty boring to me.

    • Naz@sh.itjust.works
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      16 hours ago

      Put four pots over the squares over the ground.

      Shoot the dragon head statues, the pedestals raise.

      The pedestals make stone grinding sounds and…

      Only one pedestal has raised, the pots have caused the animation to bug out and the game engine to assume that the pedestal is in the final position on the floor.

      The floor position has the lever locked.

      The game developer never anticipated what a massive idiot I was

    • MoonMelon@lemmy.ml
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      14 hours ago

      Bugs? My favs are buggy to the point some of these bugs became their own mechanics

      This is pretty much half of competitive Brood War.

    • N.E.P.T.R@lemmy.blahaj.zone
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      16 hours ago

      Dying to a stupid bug is a great way to suddenly get frustrated though. Hard agree with you though, buggy games are my favorite. Especially small indie projects because I you can find the great bugs.

        • N.E.P.T.R@lemmy.blahaj.zone
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          10 hours ago

          I don’t know any YouTubers other than “Let’s Game It Out”.

          My fav game to speedrun is Neon Boost (free on Steam) because of several bugs I have found in the game. Otherwise a small boring indie platformer about rocket jumping is made fun (to me) through exploitation of its physics.

          1. Diagonal movement is faster (hold two adjacent directional keys). Sliding makes you even faster.
          2. Precise rocket jumps can receive more velocity than the developers intended, allowing you to skip many parts.
          3. You can touch the end of stage goal post from underneath the platform.
          4. You can wall jump off of the top of walls, allowing for many skips and time saves.
          5. You can get massive upwards velocity by sliding into a small couple-pixel ridge and jumping precisely once you touch it. This is possible on the starting platforms of all World 1 levels. It basically only improves individual level speedrun records, except on one level where you can skip the whole level and complete it in 1 second (an 9x faster than intended.

          My crowning achievement was completing the final level of World 1 (1-12) in 18 seconds. The Devs expected a fastest time around 40 sec.