The problem is that every game has a losing team, and the players are supposed to feel bad no matter how well they performed. “Defeat” or “Loss” messages, sad music, sinking stats, public match record showing off your failure; there’s punishment baked into this model of game.
Trying to keep players by throwing them easy wins is an insult. You’re the game developer that created this “winner/loser” model to begin with. Now you’re trying to make me feel better with this bullshit? You’re the one that caused the pain to begin with.
This feels like a bandaid on a gunshot wound.
The problem is that every game has a losing team, and the players are supposed to feel bad no matter how well they performed. “Defeat” or “Loss” messages, sad music, sinking stats, public match record showing off your failure; there’s punishment baked into this model of game.
Trying to keep players by throwing them easy wins is an insult. You’re the game developer that created this “winner/loser” model to begin with. Now you’re trying to make me feel better with this bullshit? You’re the one that caused the pain to begin with.
I figured it was to get some practice rather than a morale boost.
Like the article says, it does mess with stats but it is only for Quick Play rather than ranked though.