nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 3 months ago2024 was the year gamers really started pushing back on the erosion of game ownershipwww.pcgamer.comexternal-linkmessage-square14fedilinkarrow-up1185arrow-down13cross-posted to: stopkillinggames@lemm.ee
arrow-up1182arrow-down1external-link2024 was the year gamers really started pushing back on the erosion of game ownershipwww.pcgamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 3 months agomessage-square14fedilinkcross-posted to: stopkillinggames@lemm.ee
minus-squareindex@sh.itjust.workslinkfedilinkEnglisharrow-up6arrow-down1·3 months agoSomeone please explain to me why a game after selling millions of copies shouldn’t be open sourced
minus-squareAllero@lemmy.todaylinkfedilinkEnglisharrow-up4arrow-down1·3 months agoBecause it will create expectation on the side of players that the game will become free in a while, driving down sales. The open sourcing period should be at least long enough to justify purchase, probably a decade after the release.
minus-squareindex@sh.itjust.workslinkfedilinkEnglisharrow-up4·3 months ago Because it will create expectation on the side of players that the game will become free in a while, driving down sales. Sales reasons… gotta make more millions to stuck up
minus-squareAllero@lemmy.todaylinkfedilinkEnglisharrow-up1·3 months agoAbsolutely. But that’s what drives game development and everything under capitalism
Someone please explain to me why a game after selling millions of copies shouldn’t be open sourced
Because it will create expectation on the side of players that the game will become free in a while, driving down sales.
The open sourcing period should be at least long enough to justify purchase, probably a decade after the release.
Sales reasons… gotta make more millions to stuck up
Absolutely. But that’s what drives game development and everything under capitalism