nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 14 hours agoSecret Level's producer can't fathom why Concord ended up failing: 'There was no nicer, more invested group of developers than the team on Concord'www.pcgamer.comexternal-linkmessage-square16fedilinkarrow-up128arrow-down12cross-posted to: pcgaming@lemmy.ca
arrow-up126arrow-down1external-linkSecret Level's producer can't fathom why Concord ended up failing: 'There was no nicer, more invested group of developers than the team on Concord'www.pcgamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 14 hours agomessage-square16fedilinkcross-posted to: pcgaming@lemmy.ca
minus-squaremindbleach@sh.itjust.workslinkfedilinkEnglisharrow-up1arrow-down1·3 hours agoThat’s not disproof they did things differently - or well. Any multiplayer-only game without players is a dead game, even if the gameplay it would have is mindblowing.
That’s not disproof they did things differently - or well. Any multiplayer-only game without players is a dead game, even if the gameplay it would have is mindblowing.