• lohky@lemmy.world
    link
    fedilink
    English
    arrow-up
    32
    ·
    12 hours ago

    I don’t mind the new art direction but it sounds like they’ve done away with most of the actual exploration elements and roleplaying in favor of handholding. Maybe they were just aiming for a younger audience or something?

    I think Baulder’s Gate 3 has really ruined a lot of new RPGs for me. 🤷 Thanks a lot Larian for making a game so good it fucked up an entire genre.

    • darthelmet@lemmy.world
      link
      fedilink
      English
      arrow-up
      19
      ·
      11 hours ago

      The funny thing for me with CRPGs: DOS2 was the first one I played and I really liked it. Followed up again with BG 3 when that came out. Since then I’ve tried a bunch of other CRPGs and… I don’t think I actually like CRPGs. I just like Larian. The one exception is Disco Elysium, but that’s so far removed from most others of the genre because it has no combat.

      • lohky@lemmy.world
        link
        fedilink
        English
        arrow-up
        6
        ·
        9 hours ago

        Same haha. I played a ton of DOS and DOS2, then I tried Pillars of Eternity because pirates and couldn’t get into it. Larian is really in tune with their audience.

    • Xanis@lemmy.world
      link
      fedilink
      English
      arrow-up
      6
      ·
      11 hours ago

      What probably happened is Corporate overlords leadership opted for an easier-to-create game direction while also attempting to diversify the game’s base. Basically, and I may be eating my words as we learn more about the game, I’d expect them to have reduced the cost to create while also attempting to increase profit.

      I base this off of other games which have attempted similar feats, and I’m not sure of a single one that was part of a larger series that has turned out well.