Might not be the game for you. Part of the appeal of dnd for me is not being to get everything because of the dice. Not every door can be unlocked, not every social interaction will succeed. Even combat, I have to flee with half the party dead and then revive them later because a critical spell didn’t succeed or a concentration save wasn’t made.
It’s… it’s based on DnD, a game reliant on dice rolls. The core of it is the RNG that changes the probability of every encounter. I’ll never understand people who keep saying the thing they hate about BG3 is always a core DnD mechanic when Larian has only every been upfront about this being them using 5e as their base to build the game around. This is the closest to a single player TTRPG simulator that we’ve ever had. What kind of game were you expecting?
I’m very aware of all of that. I still don’t like the heavy RNG lol. I want to save scum less, that’s what I’m expecting. Even if it’s 5e combat. I’m just not a fan of DnD combat, but I still love everything else about bg3.
In combat, I used to hate the fact that I miss very frequently but I realized enemies miss as much as I do. It changed my perspective - I strategize my game plan assuming I would miss rather than assuming I would hit. It improved my game a lot since.
It helps a lot when you start using abilities that gives you advantage, or that deal half damage even when they are saved against.
Of course, it’s still a matter of preference. It’s just how the game is, I guess.
I’m just really not a fan over how heavy RNG it is. I have to save scum like crazy.
Might not be the game for you. Part of the appeal of dnd for me is not being to get everything because of the dice. Not every door can be unlocked, not every social interaction will succeed. Even combat, I have to flee with half the party dead and then revive them later because a critical spell didn’t succeed or a concentration save wasn’t made.
Yeah well when I do three 1/20 on a row when using inspirations dice on a roll your character should be a pro at it’s… Frustrating.
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It’s… it’s based on DnD, a game reliant on dice rolls. The core of it is the RNG that changes the probability of every encounter. I’ll never understand people who keep saying the thing they hate about BG3 is always a core DnD mechanic when Larian has only every been upfront about this being them using 5e as their base to build the game around. This is the closest to a single player TTRPG simulator that we’ve ever had. What kind of game were you expecting?
I’m very aware of all of that. I still don’t like the heavy RNG lol. I want to save scum less, that’s what I’m expecting. Even if it’s 5e combat. I’m just not a fan of DnD combat, but I still love everything else about bg3.
In combat, I used to hate the fact that I miss very frequently but I realized enemies miss as much as I do. It changed my perspective - I strategize my game plan assuming I would miss rather than assuming I would hit. It improved my game a lot since.
It helps a lot when you start using abilities that gives you advantage, or that deal half damage even when they are saved against.
Of course, it’s still a matter of preference. It’s just how the game is, I guess.
Not a fan… not the game for you cupcake. Ruin some other game and leave ours the fuck alone.
Uh, no. My opinion is as valid as yours. How incredibly pretentious. I’m not required to like the combat system to enjoy a story game.