I think mobile monetization is what most people experienced first. Was the first ad driven games and mtx was something pretty much anyone that had a phone encountered with it not being platform specific. So I feel like mobile was the main driving force with the initial low cost and free apps and need to monetize then turning out to be an absolute hit.
I never experienced TF2 since I wasn’t PC gaming back then. But the mainstream success of mobile and the low/free app costs made what would happen to "traditional " gaming inevitable.
I think mobile monetization is what most people experienced first. Was the first ad driven games and mtx was something pretty much anyone that had a phone encountered with it not being platform specific. So I feel like mobile was the main driving force with the initial low cost and free apps and need to monetize then turning out to be an absolute hit.
I never experienced TF2 since I wasn’t PC gaming back then. But the mainstream success of mobile and the low/free app costs made what would happen to "traditional " gaming inevitable.