I want to play a game as a Machiavellian figure with good intentions who struggles over the course of the game to maintain the deceptions keeping everything running. The game shouldn’t present anything as good or bad, but rather an accumulating, eventually overwhelming amount of context for any given decision.
I want to play a game as a Machiavellian figure with good intentions who struggles over the course of the game to maintain the deceptions keeping everything running. The game shouldn’t present anything as good or bad, but rather an accumulating, eventually overwhelming amount of context for any given decision.