Mass effect was actually one of the first games that came to mind.
Yes, BadShep has some great moments, and some of the decisions actually feel good, but sometimes it just gets too over the top or hurts someone I care about.
Even if I didn’t abandon every evil playthrough, I would never have been able to [REDACTED] on tuchanka. Had to be him. Someone else might have gotten it wrong. 😭
And my Arthur is gruff but good-natured, has 0 time for idiots, and won’t hesitate to shoot someone in his way, while at the same time will go well out of his way to help someone truly in need.
So insults abound, but he still helps that woman get back to emerald ranch after she twists her ankle. He shoots anyone that’s got something he needs, but drops everything to find a missing person.
I like games where I can mix and match but still get good endings.
Renegade Shepard can be pragmatic on the Tuchunka incident although that requires a commitment from the player through all three games to have been “renegade” on their choices on the matter - sets in motion events where your choice saves one, but ultimately ruined another’s future.
Renegade Shepard does feel less screwed around with as their demeanour “demanding” respect, and mass effect 2 onwards refocuses renegade away from stupid “evil” choices and leans heavier to a " ends justify the means" with a slice of self importance and arrogance
Mass effect was actually one of the first games that came to mind.
Yes, BadShep has some great moments, and some of the decisions actually feel good, but sometimes it just gets too over the top or hurts someone I care about.
Even if I didn’t abandon every evil playthrough, I would never have been able to [REDACTED] on tuchanka. Had to be him. Someone else might have gotten it wrong. 😭
And my Arthur is gruff but good-natured, has 0 time for idiots, and won’t hesitate to shoot someone in his way, while at the same time will go well out of his way to help someone truly in need.
So insults abound, but he still helps that woman get back to emerald ranch after she twists her ankle. He shoots anyone that’s got something he needs, but drops everything to find a missing person.
I like games where I can mix and match but still get good endings.
That’s the ideal line - stick to principles but we don’t have to be nice to everyone.
Renegade Shepard can be pragmatic on the Tuchunka incident although that requires a commitment from the player through all three games to have been “renegade” on their choices on the matter - sets in motion events where your choice saves one, but ultimately ruined another’s future.
Renegade Shepard does feel less screwed around with as their demeanour “demanding” respect, and mass effect 2 onwards refocuses renegade away from stupid “evil” choices and leans heavier to a " ends justify the means" with a slice of self importance and arrogance