I’m stuck on the (apparently optional) castle nightmare/flashback part, but I agree. Sekiro’s combat is a fluid puzzle without relying too much on sword and weapon placement like others do (For Honor, Blade Symphony, etc; but I still appreciate what these games are trying to do).
I’m stuck on the (apparently optional) castle nightmare/flashback part, but I agree. Sekiro’s combat is a fluid puzzle without relying too much on sword and weapon placement like others do (For Honor, Blade Symphony, etc; but I still appreciate what these games are trying to do).