• caseyweederman@lemmy.ca
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    3 months ago

    Haha, what.
    Zelda 1 was open world.
    Breath and Tears are more true to the franchise than any game since, but you’ll not see me tossing any of them into the bin out of some arbitrary genre loyalty.

    • RightHandOfIkaros@lemmy.world
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      3 months ago

      Zelda 1 was the only game in the franchise that was open world until BotW came out. No, it was not the most true to the franchise.

      • caseyweederman@lemmy.ca
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        3 months ago

        Uh
        The one that defined the franchise? Isn’t true to the franchise? It literally was the franchise in its time.
        It’s the originator. It’s the roots in “get back to our roots”. Talking nonsense about “departures” is pretty dumb when the direction in which it departs is towards the first game in the series. That’s not a departure, that’s a return.

        • RightHandOfIkaros@lemmy.world
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          3 months ago

          Zelda 1 started the franchise, but it doesn’t define it. Ask anyone the most definitive Zelda game, and most people will tell you Zelda 3: A Link to the Past, or Ocarina of Time (which I think is Zelda 4 but I am not sure 100%).

          Notably, every mainline Zelda game after 3 followed a definitive formula that 3 started, which BotW and TotK ditched. TotK kinda tried to bring back some of the formula, and thats why I say TotK is far better than BotW, but it still wasn’t what most would expect from Zelda.

      • Miaou@jlai.lu
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        3 months ago

        Is everyone forgetting about Wind Waker? That was open world