Hold on, you’ve said a lot of stuff that just reads as wrong, uninformed, or overly generous, no offense, but there is one specific thing I’m zeroing in on here; you are just as likely to fail at something you are supposedly good at as you are to fail. The game is literally designed for that, the designers have gone on record as working to bake randomness in at the base level and prevent your character from being able to be genuinely good at something. The dice mechanics in 5e are terrible and indictive of why 5e is the worst game I’ve ever played (out of like maybe 10)
I’m currently in a Pathfinder campaign that kinda discourages specialization in skills due to going for harder combat, but there are things my character is genuinely good at. I’ve got a better than even chance of success in those things, hell for some of them i can remove randomness altogether and some tasks are literally impossible to fail. That feels good.
You are not just as likely to fail as you are to succeed at a DC 10 check in a skill you have proficiency in, and I have no idea what you’re talking about.
Why are you seriously doing anything that requires you to operate on the lowest level? What possible reason does a great mage have investigating a lowly flame cantrip? Why is a skilled thief trying to pick the lock on a child’s toy? The things set at dc 10 are things you out grow once you reach your first class level.
I’m not sure why there would be a lock on a child’s toy, but if there was, going by the table in the handbook, it would probably be closer to a 5 than a 10. A great mage would investigate something far beneath him if it helped their party advance their goals and they were the most likely to be able to do it. Just like someone who’s a great liar would have a far easier time convincing a naive person of the lie. It happens. They wouldn’t choose to not speak to that person just because they’re too easy to convince. And it’s why of course you’re more likely to succeed at something you’re good at, so I have no idea how you came to the conclusion you did about D&D’s skill checks.
Because those aren’t challenges you put towards an adventuring party. There is a level of scaling that you must implement to keep a game even vaguely interesting, if i put something so banal in front of any decent player they’d keep moving and look for the real hook.
So to be clear, if you get skill checks that your character is too good at, it’s because the DM sucks, but if you play this other system where you can have skill challenges that are impossible to fail, that’s because the system is better than D&D? I’m sorry, but you make no sense. I think we’re done here. I think I know why you found D&D to be the worst RPG system you’ve ever played.
Hold on, you’ve said a lot of stuff that just reads as wrong, uninformed, or overly generous, no offense, but there is one specific thing I’m zeroing in on here; you are just as likely to fail at something you are supposedly good at as you are to fail. The game is literally designed for that, the designers have gone on record as working to bake randomness in at the base level and prevent your character from being able to be genuinely good at something. The dice mechanics in 5e are terrible and indictive of why 5e is the worst game I’ve ever played (out of like maybe 10)
I’m currently in a Pathfinder campaign that kinda discourages specialization in skills due to going for harder combat, but there are things my character is genuinely good at. I’ve got a better than even chance of success in those things, hell for some of them i can remove randomness altogether and some tasks are literally impossible to fail. That feels good.
You are not just as likely to fail as you are to succeed at a DC 10 check in a skill you have proficiency in, and I have no idea what you’re talking about.
If there is a dc 10 check in your game then your dm is either a bad dm or is just giving you a chance to fuck around.
Or that the thing you’re trying to do doesn’t require mastery of a given skill to do…
Why are you seriously doing anything that requires you to operate on the lowest level? What possible reason does a great mage have investigating a lowly flame cantrip? Why is a skilled thief trying to pick the lock on a child’s toy? The things set at dc 10 are things you out grow once you reach your first class level.
I’m not sure why there would be a lock on a child’s toy, but if there was, going by the table in the handbook, it would probably be closer to a 5 than a 10. A great mage would investigate something far beneath him if it helped their party advance their goals and they were the most likely to be able to do it. Just like someone who’s a great liar would have a far easier time convincing a naive person of the lie. It happens. They wouldn’t choose to not speak to that person just because they’re too easy to convince. And it’s why of course you’re more likely to succeed at something you’re good at, so I have no idea how you came to the conclusion you did about D&D’s skill checks.
Because those aren’t challenges you put towards an adventuring party. There is a level of scaling that you must implement to keep a game even vaguely interesting, if i put something so banal in front of any decent player they’d keep moving and look for the real hook.
So to be clear, if you get skill checks that your character is too good at, it’s because the DM sucks, but if you play this other system where you can have skill challenges that are impossible to fail, that’s because the system is better than D&D? I’m sorry, but you make no sense. I think we’re done here. I think I know why you found D&D to be the worst RPG system you’ve ever played.
Stop being purposely obtuse, wizards isn’t going to hire you