If you’re seeing that, good chance you’ve got some kind of network issue (or there’s a problem with the Photon setter you’re on and you should switch servers).
Generally I might see a desync every few hours. Rarely more often, but we can play for 6+hours sometimes with zero issues.
Nope, no network issues. It was because if the client characters went before the host in a round, particularly the first one, or first on a load, they’d desync.
Sorry, I edited my post above with some tips for desync issues. Have found in particular turning off shadows majorly reduced the frequency desyncs happen.
Solasta was a great solo game. The multiplayer issues killed it for me and my SO.
Weird, wife and I have played it co-op the entire time. There’s occasional desyncs (saving and reloading fixes that) and otherwise all good.
“Occasional” desyncs. Like 2 to 3x a fight.
If you’re seeing that, good chance you’ve got some kind of network issue (or there’s a problem with the Photon setter you’re on and you should switch servers).
Generally I might see a desync every few hours. Rarely more often, but we can play for 6+hours sometimes with zero issues.
Nope, no network issues. It was because if the client characters went before the host in a round, particularly the first one, or first on a load, they’d desync.
Sorry, I edited my post above with some tips for desync issues. Have found in particular turning off shadows majorly reduced the frequency desyncs happen.
We gave up in the last boss fight of the DLC when BG3 came out. We did all of those usual things.
The steam reviews that your experience was the rare one unfortunately.