I’ll start with mine. yes part of this was to brag about my somewhat but not too unusual setup. But I also wanna learn from your setups!

Anyways: I primarily use Gentoo Linux.

I have two headless servers: a Raspberry Pi 4B and a Oracle cloud VM (free tier). Both running OpenRC, and both were running mainline kernel with custom config (I recently switched the Pi to PiFoundation kernel due to some issues). The raspberry pi boots from SSD and has no sd card inserted.

Both servers were running musl libc instead of glibc for a while. This gave me a couple of random issues, but eventually I got tired and switched back to glibc.

I have a desktop running gentoo and a laptop running arch, but hoping to switch the laptop to gentoo soon.

Both are daily driving wayland (the desktop had nvidia card and used for gaming). The desktop is running a kernel with a minimal config that compiles in 2-3 minutes.

What’s your unusual setup like?

  • 2xsaiko@discuss.tchncs.de
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    9 months ago

    Either games spawning on the wrong monitor and not reacting well to you moving the fullscreen window to the other monitor, or mouse input issues. Latest I’ve had was L.A. Noire, which locks the mouse to a portion of the screen and doesn’t allow you to freely turn the camera. (I just tested it again and now it seems to work fine though! I hope that persists.) Quake II doesn’t allow you to move the mouse at all, or rather only in what seems in like a 2 pixel wide boundary in the middle of the screen. No such issues if the other monitor is turned off or configured to be on the right side. I’ve encountered more games that had issues with this in the past but these two are the recent ones I’ve had trouble with since setting it up like this again.

    • LiveLM@lemmy.zip
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      9 months ago

      If you’re on Wayland, try gamescope. It’s basically built to handle issue like this.

      • 2xsaiko@discuss.tchncs.de
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        9 months ago

        With L.A. Noire, that actually made it worse. It spawned on the wrong monitor, and every time I moved the mouse, the camera would spin to the right no matter what (even with only one monitor, I think). I need to get around to making bug reports for these.