Starfield's performance is locked on Xbox, Todd Howard says, causing worry about the space sim on PC, but a God of War Ragnarok dev comes to Bethesda’s defense.
I mean that they haven’t changed it from the Creation engine. Which has been used since Skyrim despite some big rewrites for Fallout and I’m sure more big rewrites or additions for Starfield
But it’s only been 2 games since Skyrim, right? And for Starfield it’s being renamed Creation Engine 2. Either way that statement “Bethesda just doesn’t do that.” Doesn’t seem accurate when they have done that multiple times.
Huh okay yeah that’s fair. I guess I’m thinking more about the time span since that game engine is now well over a decade old whereas the previous examples are separated by a handful of years. And I didn’t know about them putting a ‘2’ in front of it for Starfield.
But they did? For Oblivion it was Gamebryo, for Skyrim it was the Creation Engine
https://en.m.wikipedia.org/wiki/Creation_Engine
I mean that they haven’t changed it from the Creation engine. Which has been used since Skyrim despite some big rewrites for Fallout and I’m sure more big rewrites or additions for Starfield
But it’s only been 2 games since Skyrim, right? And for Starfield it’s being renamed Creation Engine 2. Either way that statement “Bethesda just doesn’t do that.” Doesn’t seem accurate when they have done that multiple times.
Huh okay yeah that’s fair. I guess I’m thinking more about the time span since that game engine is now well over a decade old whereas the previous examples are separated by a handful of years. And I didn’t know about them putting a ‘2’ in front of it for Starfield.