“We need people to understand that these conversations take time.”

  • Rusty_Red@lemm.eeM
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    7 months ago

    They do address that in the article though.

    Dowse adds that “99.9% of our community are the absolute best and it’s because of them— thankfully—that my community team perseveres. But I suppose it was inevitable that when you have a city, a few bad eggs will start a fire.”

    “It’s a double-edged sword that comes with this kind of approach—especially with a game that’s this popular. Developers gain a lot by listening closely to feedback, talking with their players, and putting a face to their names on social media. On the other hand, they also open themselves up to the masses at large. While only a small portion of said masses are nasty, the law of large numbers kicks in very quickly: 0.5% of a million people is still 5,000 angry strangers yelling at you.”

    Even if 99.99% of the community is amazing, that still leaves at least 1,000 people who are still willing to do/say terrible things to the developers.

    • Yer Ma@lemm.ee
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      7 months ago

      Right… 0.1%… So ignore them instead of letting them trigger the whole company

      Making announcements just gives those idiots a voice they would not otherwise have

      • Fushuan [he/him]@lemm.ee
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        7 months ago

        That’s like 10 people per dev harrassing the team. It’s a huge number. You can’t really “ignore” them.

      • papalonian@lemmy.world
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        7 months ago

        Or we could just not normalize sending death threats over the Internet? Don’t really get why there’s an issue with that